Stoping fleet in multiple sea boxes

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Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

Stoping fleet in multiple sea boxes

Post by Courtenay »

MWiF won't let me do something I think is legal. I am not certain if
A) What I want is not legal;
B) What I want is legal, there is a way to do it, and I am not smart enough to figure out how to;
c) There is a bug.

What I want to do is to stop a fleet in multiple sea boxes of the same sea area after an interception attempt.

Here is the specific situation:

The Americans have declared a naval move (so have an infinite number of naval moves available), and have a large fleet, with speed four and speed six units, in Pago Pago. The Japanese have a superior carrier fleet off shore in the Polynesia sea zone. The American player decides that he is not going to sit for the port strike, and moves his whole fleet out to sea. The Japanese player attempts to intercept, and bungles the search roll. MWiF asks if the fleet wants to continue moving, and the American player says yes. The Americans move the fleet to the Solomons, using a cntl-click. MWiF asks if some units want to stop, and the American player says yes. He puts some units into the four box. Now the American player wants to have other units stop and go to the two box, but MWiF will not let him click on the Solomons, giving an X when the cursor is over the Solomons. If I hit escape, every remaining unit goes to the zero box of the Solomons.

Is it legal for units to stop in the two box, after other units have stopped in the four box? I can't see why not. Here is the rule:
11.4.2 You can split a moving group of naval units in any sea area or port it passes through. Each time you split a group of naval units from the main force, you use a separate naval move (exception: groups of SUB; see 11.4.1). The group of naval units you split off can’t move any further.
What I want to do is first split off some units, and stop them in the four box, and then split the group again, stopping the newly split off units in the two box. As far as I can tell, this is legal. Am I right? If I am right, does MWiF let you do this?

If it is legal, and MWiF does not let you do this, there is a workaround -- move each group of units independently, and have the Japanese decline the interception chance on the later groups. Before I do this, though, I want to make sure that what I want to do is legal.

Thank you.
I thought I knew how to play this game....
Extraneous
Posts: 1810
Joined: Sat Jun 14, 2008 1:58 am

RE: Stoping fleet in multiple sea boxes

Post by Extraneous »

Original: WiFFE-RAW.7.0.pdf
11.4.2 Moving naval units
You can move your naval units through a series of adjacent sea areas and ports.

Each naval unit has a range and a movement allowance. The range determines how far the unit can move; the movement allowance determines how effective it will be when it patrols a sea area.

How do units move?

You can only move a naval unit if it is face-up in a sea-box or in a port.

You can move your naval units individually or in a task force. To move naval units in a task force, they must all start in the same port or seabox section.

You can split a moving task force in any sea area or port it passes through. Each time you split a task force from the main force, you use a separate naval move (exception: SUB task forces ~ see 11.4.1 Definition of ‘naval move’). The task force you split off can’t move any further.

Sounds legal to me.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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paulderynck
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Location: Canada

RE: Stoping fleet in multiple sea boxes

Post by paulderynck »

It is legal. The only thing that is illegal is to move a group of units together and split them to go into two different sea zones (meaning both different than the one they separate in) part way through their move. You can move out and leave some in a sea zone, moving on with others, and the ones that stay can be placed in separate boxes as long as their remaining movement points allow it. Of course each move to a different sea box and each move onward to a different sea zone all cost more naval moves.

The workaround would be to move them separately and have the JP not intercept after missing the first time. Unfortunately that likely won't work well unless you are taking a Naval.
Paul
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Courtenay
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RE: Stoping fleet in multiple sea boxes

Post by Courtenay »

Thank you for your responses.

One should be taking a naval if one wants to split one's forces, because each sea box you stop at is a separate naval move in RAW. The work-around does not affect this fact.

If the inability to split stopping naval forces is a bug, I think this thread should be moved to Tech Support.
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Viktor_Kormel_slith
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RE: Stoping fleet in multiple sea boxes

Post by Viktor_Kormel_slith »

I have detected the same and I´m afraid is a "not coded" function more than a bug. I hope will be fixxed in next naval patch.
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
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