Universe marketed as "totally moddable" and editor is totally annoying

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
maled
Posts: 6
Joined: Thu May 29, 2014 5:30 am

Universe marketed as "totally moddable" and editor is totally annoying

Post by maled »

Comparing to old editor (Legends, Shakturi)...

1) Why I have to double-click on planet to reveal its stats??? Let's edit this way hundred planets... what a fun! (stats window is hidden below options/tab window and cannot obtain focus - definitly programmer ERROR)
2) Why I CANNOT change type of planet (rocky, marsch, continental and so on) from planet property window???
3) IT IS SLOW! Deleting i.e. scattered asteroids take ages. Click...(editor thinking)... deleted. Click... (editor thinking)... deleted...
4) Why I cannot MOVE easily whole systems (or copy/paste)?
5) Why I cannot SEE global resource placement using Galaxy Map window in Editor?
6) Why I cannot pre-define a couple of common (i.e. home) systems layouts for further placement?
7) Bonus (empire-wide) ruins, world destroyers, special areas/fields cannot be added, so map moddability is only partial.

these are things which can REALLY help and speed up creations of maps/scenarios.

sorry guys, but a lot of work invested in such STUPID details like changing planet pictures, but totally omitted/messed up real editor enhancements :/
Upuauta
Posts: 45
Joined: Sun Dec 04, 2011 11:27 am

RE: Universe marketed as "totally moddable" and editor is totally annoying

Post by Upuauta »

You have some valid points but similar to your other thread - I don´t like your agressive way to write your opinion.
feygan
Posts: 324
Joined: Wed Mar 31, 2010 8:41 am

RE: Universe marketed as "totally moddable" and editor is totally annoying

Post by feygan »

All valid points that are a problem with the in game editor. But that in no way has much to do with "modding", all the modding is done on a pregame stage with the data files. The editor is and always has been nothing more than a way to do quick dirty changes to a game in progress, be it for rp story reasons or cheating etc etc.

It still is though a clunky horrible tool that feels like it was just throw in for use by the developer so they could quickly demonstrate parts of the game without the needed hours and hours of playtime. This is common for most games by way of a dev console etc.
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: Universe marketed as "totally moddable" and editor is totally annoying

Post by Locarnus »

It is not only the editor, and it seems to be intentionally.

While the tech tree is theoretically moddable, most of it is not moddable in practice.

Reactor output, energy consumption and hyperdrives are effectively not freely moddable, because the AI does not design civilian ships as it is stated in the design templates.
Specifically it does not balance the energy consumption and energy production for civilian ships.

It has been confirmed by Erik that this is working as intended, so not being able to practically mod those parts of the tech tree is intentional:
http://steamcommunity.com/app/261470/di ... 784872074/

About weapon design. You can mod the base values of weapons, but you can not mod the category bonus.
Rail guns have set characteristics, as well as phasers and so on. You can just shuffle around the values within this predefined type.
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: Universe marketed as "totally moddable" and editor is totally annoying

Post by Darkspire »

ORIGINAL: maled

Comparing to old editor (Legends, Shakturi)...

1) Why I have to double-click on planet to reveal its stats??? Let's edit this way hundred planets... what a fun! (stats window is hidden below options/tab window and cannot obtain focus - definitly programmer ERROR)
2) Why I CANNOT change type of planet (rocky, marsch, continental and so on) from planet property window???
3) IT IS SLOW! Deleting i.e. scattered asteroids take ages. Click...(editor thinking)... deleted. Click... (editor thinking)... deleted...
4) Why I cannot MOVE easily whole systems (or copy/paste)?
5) Why I cannot SEE global resource placement using Galaxy Map window in Editor?
6) Why I cannot pre-define a couple of common (i.e. home) systems layouts for further placement?
7) Bonus (empire-wide) ruins, world destroyers, special areas/fields cannot be added, so map moddability is only partial.

these are things which can REALLY help and speed up creations of maps/scenarios.

sorry guys, but a lot of work invested in such STUPID details like changing planet pictures, but totally omitted/messed up real editor enhancements :/

Image
User avatar
Osito
Posts: 878
Joined: Thu May 09, 2013 8:55 am

RE: Universe marketed as "totally moddable" and editor is totally annoying

Post by Osito »

Here's a "model post" I prepared previously ;-)

tm.asp?m=3617590
Osito
User avatar
Icemania
Posts: 1847
Joined: Wed Jun 05, 2013 9:14 am
Location: Australia

RE: Universe marketed as "totally moddable" and editor is totally annoying

Post by Icemania »

ORIGINAL: Darkspire
ORIGINAL: maled

Comparing to old editor (Legends, Shakturi)...

1) Why I have to double-click on planet to reveal its stats??? Let's edit this way hundred planets... what a fun! (stats window is hidden below options/tab window and cannot obtain focus - definitly programmer ERROR)
2) Why I CANNOT change type of planet (rocky, marsch, continental and so on) from planet property window???
3) IT IS SLOW! Deleting i.e. scattered asteroids take ages. Click...(editor thinking)... deleted. Click... (editor thinking)... deleted...
4) Why I cannot MOVE easily whole systems (or copy/paste)?
5) Why I cannot SEE global resource placement using Galaxy Map window in Editor?
6) Why I cannot pre-define a couple of common (i.e. home) systems layouts for further placement?
7) Bonus (empire-wide) ruins, world destroyers, special areas/fields cannot be added, so map moddability is only partial.

these are things which can REALLY help and speed up creations of maps/scenarios.

sorry guys, but a lot of work invested in such STUPID details like changing planet pictures, but totally omitted/messed up real editor enhancements :/

Image
Love your work Darkspire!

User avatar
towerbooks3192
Posts: 337
Joined: Sun Aug 12, 2012 3:11 pm

RE: Universe marketed as "totally moddable" and editor is totally annoying

Post by towerbooks3192 »

Was expecting more from the editor as well but never really used it before as I didn't know what it is for. Probably used it once or twice to see my odds against an empire then reload. Despite your points being valid TC, you should have stated it in a nice way.[:)]
et ignobiles oblivio
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Universe marketed as "totally moddable" and editor is totally annoying

Post by Shark7 »

OK, the in game editor is really for setting up specific scenarios to save as scenario maps.

Actually making a theme for the game requires modifying the data files. And while they are greatly unlocked compared to previous versions, there are some things that are still hard coded for reasons.

I'd personally love everything opened to tinker with, with the ability to add in real manufacturing, farming to slow colony expansion, etc, but we have to work with what we have for now.

However, instead of complaining about what we can't do, how about making it into a request to open those areas?
Distant Worlds Fan

'When in doubt...attack!'
Post Reply

Return to “Distant Worlds 1 Series”