Production in Barbarossa
Moderator: Shannon V. OKeets
Production in Barbarossa
The Russian resources available as listed in the Production Plan Form are not concurring to the scenario description.
There are 4 not available on the European map (despite still Russian controlled and railway line intact), 3 x Krivoj Rog and 1 x Kerch. Instead 12 resources from the Asia Map are available instead of 11. On top of that 5 resources which should arrive via Archangelsk (Murmansk captured by Finns) from Jul/Aug onwards don't arrive.
Germany needs no convoys in the Baltic to transport Swedish and Finnish resources.
Working as designed?
There are 4 not available on the European map (despite still Russian controlled and railway line intact), 3 x Krivoj Rog and 1 x Kerch. Instead 12 resources from the Asia Map are available instead of 11. On top of that 5 resources which should arrive via Archangelsk (Murmansk captured by Finns) from Jul/Aug onwards don't arrive.
Germany needs no convoys in the Baltic to transport Swedish and Finnish resources.
Working as designed?
And it is also my belief that there has to be CAP for the active player during Ground Support.
RE: Production in Barbarossa
ORIGINAL: Platon
The Russian resources available as listed in the Production Plan Form are not concurring to the scenario description.
There are 4 not available on the European map (despite still Russian controlled and railway line intact), 3 x Krivoj Rog and 1 x Kerch. Instead 12 resources from the Asia Map are available instead of 11. On top of that 5 resources which should arrive via Archangelsk (Murmansk captured by Finns) from Jul/Aug onwards don't arrive.
Germany needs no convoys in the Baltic to transport Swedish and Finnish resources.
Working as designed?
Above my pay grade but IMHO it is a 5 turn scenario with very little coming in the way of units that would matter so what you are seeing will not matter in this scenario it is more of a traning prop than anything else.
Bo
RE: Production in Barbarossa
Well, it seems you are quite right here.
After checking all the resources and factories availabe during production on both sides, the conclusion is that there are major deviations to the scenario description in the Player's Manual. So probably this cannot count as a bug.
Still it would be nice to adjust the sencario description in the manual to the game facts, as it contributes to confusion for MWIF newbies (especiall when WIF veterans), not to be sure at first if this working as designed or being an engine error.
with kind regards
After checking all the resources and factories availabe during production on both sides, the conclusion is that there are major deviations to the scenario description in the Player's Manual. So probably this cannot count as a bug.
Still it would be nice to adjust the sencario description in the manual to the game facts, as it contributes to confusion for MWIF newbies (especiall when WIF veterans), not to be sure at first if this working as designed or being an engine error.
with kind regards
And it is also my belief that there has to be CAP for the active player during Ground Support.
RE: Production in Barbarossa
There are reported bugs regarding production in Barbarossa, I believe. It should be repaired to the way it is described in the manuals.
Peter
RE: Production in Barbarossa
Hopefully so, thanks.
And it is also my belief that there has to be CAP for the active player during Ground Support.
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Shannon V. OKeets
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RE: Production in Barbarossa
I would like to see a saved game where this occurs.ORIGINAL: Platon
The Russian resources available as listed in the Production Plan Form are not concurring to the scenario description.
There are 4 not available on the European map (despite still Russian controlled and railway line intact), 3 x Krivoj Rog and 1 x Kerch. Instead 12 resources from the Asia Map are available instead of 11. On top of that 5 resources which should arrive via Archangelsk (Murmansk captured by Finns) from Jul/Aug onwards don't arrive.
Germany needs no convoys in the Baltic to transport Swedish and Finnish resources.
Working as designed?
Germany does need convoys in the Baltic to convoy resources from Sweden and Finland - but they are not listed in the Production Planning form (which is a bug).
Archangel only works to receive the 5 BPs if the port is not iced in - so it depends on the weather.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Production in Barbarossa
Actually, the only bug I have reported concerning production planning which is specific to Barbarossa is:ORIGINAL: Centuur
There are reported bugs regarding production in Barbarossa, I believe. It should be repaired to the way it is described in the manuals.
"In Barbarossa, the use of the Baltic convoys by Germany isn’t shown with a C in the list of resources and factories."
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Production in Barbarossa
ORIGINAL: Shannon V. OKeets
Actually, the only bug I have reported concerning production planning which is specific to Barbarossa is:ORIGINAL: Centuur
There are reported bugs regarding production in Barbarossa, I believe. It should be repaired to the way it is described in the manuals.
"In Barbarossa, the use of the Baltic convoys by Germany isn’t shown with a C in the list of resources and factories."
Steve - we have a savegame where one of the 2 factories of Lengingrad is still producing whilst it is in isolation due to ZOC's both north and south.
RE: Production in Barbarossa
Well I think you already do have this file. Just restore the Barbarossa Fast Start Scneario save file and immediatly take a look at the Resource-Production Planning Summary&Detail Form and you will get the following picture. No resources for the Krivoj Rog [55,57] and Kerch [59,61] hexes visible in the list up.
I shall send you my Fast Start Scenario save file of course if you should get another picture looking at yours. Or any file else you need after that which I am able to reproduce.
with kind regards

I shall send you my Fast Start Scenario save file of course if you should get another picture looking at yours. Or any file else you need after that which I am able to reproduce.
with kind regards

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- Barbarossa..eginning.jpg (888.06 KiB) Viewed 296 times
And it is also my belief that there has to be CAP for the active player during Ground Support.
RE: Production in Barbarossa
There's a strange white counter too in your screen too. Is it the Rumanian LND bomber? I thought that bug was fixed some time ago. Well, I'm probably wrong about it.
Peter
RE: Production in Barbarossa
Hmm, didn't notice it myself as I restored this file just to take the picture concentrating on the resource list.
During my gameplay so far I didn't experience this problem.
During my gameplay so far I didn't experience this problem.
And it is also my belief that there has to be CAP for the active player during Ground Support.
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Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Production in Barbarossa
That is very strange, and definitely a bug.ORIGINAL: Platon
Well I think you already do have this file. Just restore the Barbarossa Fast Start Scneario save file and immediatly take a look at the Resource-Production Planning Summary&Detail Form and you will get the following picture. No resources for the Krivoj Rog [55,57] and Kerch [59,61] hexes visible in the list up.
I shall send you my Fast Start Scenario save file of course if you should get another picture looking at yours. Or any file else you need after that which I am able to reproduce.
with kind regards
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The factory and resource counts from 'off-map' appear to be correct. Why the program is omitting some of the non-oil resources that are on the USSR European map (as defined by the board game) is weird.[&:]
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Production in Barbarossa
My first thought about this was that as for Russia there are not all of her resources in her home country (these on the Asia Map) available in this scenario, somewhere in the program there has to be a special hardcoded list of resources not useable for her in this special situation. Maybe the bug is crawling somewhere in that area.
with kind regards
with kind regards
And it is also my belief that there has to be CAP for the active player during Ground Support.
-
Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Production in Barbarossa
Ah, yes! I bet that is correct. Those resources are in Ukraine (a subcountry of the USSR).ORIGINAL: Platon
My first thought about this was that as for Russia there are not all of her resources in her home country (these on the Asia Map) available in this scenario, somewhere in the program there has to be a special hardcoded list of resources not useable for her in this special situation. Maybe the bug is crawling somewhere in that area.
with kind regards
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.

