Game Editor Bug - Part II

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Osito
Posts: 878
Joined: Thu May 09, 2013 8:55 am

Game Editor Bug - Part II

Post by Osito »

Hi,

I have been adding stars using the planet editor, and the game created a super giant with a size of 205.2k, which is above the size limit.

When I try to edit this star (e.g. to change the size and name), I get an unhandled exception error, the beginning of which reads as set out below.

Note that I wasn't adding 10,000 stars or anything silly like that. There are only around 100 stars in a 15x15 galaxy, with the player empire still intact (!). Also, I've found it happens quite regularly.

If you need any further information, let me know. The error did not cause a crash, so I was able to save the game with the mis-sized star.

Edit: I wonder whether the problem is that the maximum size of red supergiants ought to be larger. At the moment the maximum size is the same as for red giants and main sequence.

Edit: One other point while I'm on: all my supernovas seem to just be empty space, and the selection box in the bottom left has a habit of showing the main sequence graphic for them instead of the supernova graphic.

Osito

****************************************

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '2052' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at DistantWorlds.Main.iipXdcaPd7rpqLHJ2of(Object , Decimal )
at DistantWorlds.Main.K9wRlIdu6S()
at DistantWorlds.Main.FrqRWEsgCe(Habitat )
at DistantWorlds.Main.Me5yONcDoO(Int32 , Int32 )
at DistantWorlds.Main.dAjAE5XhOL(Object , MouseEventArgs )
at System.Windows.Forms.Control.OnMouseDoubleClick(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Osito
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elliotg
Posts: 3981
Joined: Mon Sep 10, 2007 9:32 am

RE: Game Editor Bug - Part II

Post by elliotg »

Thanks, this is fixed in the next update (1.9.5.3)

Elliot
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