WitW: Bomber Command and Nachtjagers?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
Rusty1961
Posts: 1239
Joined: Thu Feb 04, 2010 4:18 am

WitW: Bomber Command and Nachtjagers?

Post by Rusty1961 »

Will War in the West also cover the night-bombing campaign of Bomber command and the Germans' response?

Also-assume the answer to the above is "yes"-will I have the ability to fly the German night-fighters against the American bombers as they did historically?

Thank you!
God made man, but Sam Colt made them equal.
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: WitW: Bomber Command and Nachtjagers?

Post by RedLancer »

Yes the strategic bombing campaign and nightfighters are modelled in WitW.
John
WitE2 Asst Producer
WitE & WitW Dev
Rusty1961
Posts: 1239
Joined: Thu Feb 04, 2010 4:18 am

RE: WitW: Bomber Command and Nachtjagers?

Post by Rusty1961 »

Will I be able to fly the night-fighters during the day?

Will I have the same control of production as the Japanese players do in WitP?

Thank you!
God made man, but Sam Colt made them equal.
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: WitW: Bomber Command and Nachtjagers?

Post by RedLancer »

NF can fly by day but there is no control of production.
John
WitE2 Asst Producer
WitE & WitW Dev
Rusty1961
Posts: 1239
Joined: Thu Feb 04, 2010 4:18 am

RE: WitW: Bomber Command and Nachtjagers?

Post by Rusty1961 »

Thank you for your prompt responses, but why can't the Germans control production, given in BTR they could?
God made man, but Sam Colt made them equal.
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: WitW: Bomber Command and Nachtjagers?

Post by RedLancer »

That I can't answer as I'm only the Test Co-ord. I simply observe that WitW is an evolution of WitE which has no control over production either.
John
WitE2 Asst Producer
WitE & WitW Dev
HMSWarspite
Posts: 1404
Joined: Fri Apr 12, 2002 10:38 pm
Location: Bristol, UK

RE: WitW: Bomber Command and Nachtjagers?

Post by HMSWarspite »

ORIGINAL: Rusty1961

Thank you for your prompt responses, but why can't the Germans control production, given in BTR they could?

I suggest you search the forum, there have been many (many!) discussions on this. It is GG's decision, and whilst I can appreciate people wanting to improve their odds by controlling production, I have yet to see a system that is suitably accurate and realistic to go with the depth of the military modelling. BTR production could be gamed, and had innumerable suggestions to improve it. But at the end of the day, unless you have the political/commercial, the practical and the logistics of production modelled what you get is fantasy.

BTR allowed (in vanilla) 262 to be produced way early, and in hugely unrealistic numbers. Even if you accept that, you then need to give Allies the chance to counter. Yes, in RL they didnt have a jet to counter 262, bu that is because the 262 issue never really mattered to them overall. If GE managed to have hundreds of them in late 1944, I suggest the RL Allies might just have rushed a counter to them forwards.

So I am happy with the 'no production' design decision. Until someone produces an economic/military industrial model of the Axis and Allies worthy of being a game in its own right, I do not want it in a very detailed game such as this.

Now, a production system in Masters Of Orion, or any space empires game... no problem. Just if you want one in a GG game, we need to have the same debate about the maximum capacity of the cranes at Fred Smith (Furniture) Ltd, and whether they could modify previously built Mosquito wings from FBVI to BXII standard in the same way as we discuss the rate of fire of the Pak 43! If you know how many Pzkw IV production lines were really capable of making Panthers, you had better start pointing us to the sources.

Just my 2p
I have a cunning plan, My Lord
Denniss
Posts: 9244
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: WitW: Bomber Command and Nachtjagers?

Post by Denniss »

No production control is ok if the historical production is properly set up. In WitE production is OK but not always at the proper location.
What I really missed is the option to manually change at least vehicle types in units, especially if the automatic upgrade/swap function does not work as intended.
We are working hard on this function for 1.08.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
User avatar
cmunson
Posts: 7285
Joined: Sat Sep 15, 2007 2:34 pm
Location: Austin, Texas

RE: WitW: Bomber Command and Nachtjagers?

Post by cmunson »

Denniss, I agree, no production control is ok. My frustration was the swap routines. You have Pz divisions with 37mm pea shooters and the computer chooses to swap out tanks in a division with Panther D's for Panther A's. Since Panther D's out of production (seems computer only likes to swap to things in production) they would likely sit there the rest of the game unless another division could use them as replacements.
Chris
User avatar
Rufus T. Firefly
Posts: 43
Joined: Sat Apr 28, 2012 1:03 am
Location: Chicago, IL

RE: WitW: Bomber Command and Nachtjagers?

Post by Rufus T. Firefly »

I guess though that even though there is no production control, production will be effected by the strategic bombing campaign? In theory Germans could get more production than historical if they managed to somehow better defend against the bombers?
Rufus T. Firefly: Do you realize our army is facing disastrous defeat? What do you intend to do about it?
Chicolini: I've done it already. I've changed to the other side.
Firefly: What are you doing over here?
Chicolini: Well, the food is better
Denniss
Posts: 9244
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: WitW: Bomber Command and Nachtjagers?

Post by Denniss »

That's the intention, to kill axis production you have to kill their factories and you have to keep them damaged over time.
I've tried to exclude combat damage from aircraft production figures so if the facs are not bombed you get more aircraft than historical.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
Post Reply

Return to “Gary Grigsby's War in the East Series”