End of Turn Reorganization

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Zorachus99
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End of Turn Reorganization

Post by Zorachus99 »

Are enemy units allowed to trace over enemy controlled hexes during the re-organization phase?

I had a Chinese nationalist reorganize with the only path being over enemy controlled hexes.
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Courtenay
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RE: End of Turn Reorganization

Post by Courtenay »

If you are not using option 47, which you aren't, because it isn't implemented yet, non-oil dependent units don't have to trace any path; they just reorganize. Oil dependent units can't trace through enemy owned hexes, or through empty hexes with enemy ZOCs. What sort of unit was it?
I thought I knew how to play this game....
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Zorachus99
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RE: End of Turn Reorganization

Post by Zorachus99 »

It was a Nationalist Militia, which I trapped behind the lines, that could not trace to a city, only over Japanese controlled hexes. It was also disrupted at the end of the turn, having moved while out of supply.

Is this a bug? I'm pretty sure I have a save game.
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Centuur
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RE: End of Turn Reorganization

Post by Centuur »

No, it's not a bug. Unit are reorganised without having to be in supply. Only if they use oil, they have to be able to trace to an oil point (or resource).
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paulderynck
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RE: End of Turn Reorganization

Post by paulderynck »

True and Option 47 is not coded.
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Zorachus99
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RE: End of Turn Reorganization

Post by Zorachus99 »

Will units that are disorganized re-organize at the end of turn if completely surrounded by ZOC and not in a city?

I'm getting nervous...
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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Courtenay
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RE: End of Turn Reorganization

Post by Courtenay »

ORIGINAL: Zorachus99

Will units that are disorganized re-organize at the end of turn if completely surrounded by ZOC and not in a city?

I'm getting nervous...
Yes, unless you are using oil and they are oil-dependent units.

If you were using the uncoded option 47, even non-oil-dependent isolated units would not reorganize. It is a rule I usually use over the board, but it is not yet available in MWiF.

Why are you nervous?
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Zorachus99
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RE: End of Turn Reorganization

Post by Zorachus99 »

I am full of sad. The un-coded option 47 is an extremely big deal to me.

I've been play SPI and other independent war games, and all of them had harsh penalties for out of supply units.

It's also an integral part of the supply routines.

Allowing isolated disorganized units to be re-organized at the end of the turn is as unrealistic as it gets.

Why use the limited overseas supply rule if isolated units get automatically re-organized?

If this isn't wrapped into the supply fixes, we may not see this feature for a very long time.

Guess I was too late. [:@]

This is such a big deal, it makes fighting in the steppes of Russia completely different, and any re-creation of the 'Siege of Stalingrad' impossible. I'm sure the German 6th Army would have appreciated a free re-organization.

https://en.wikipedia.org/wiki/Battle_of_Stalingrad

Supply is huge in war. I'm very sad that option 47 is unused.

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Centuur
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RE: End of Turn Reorganization

Post by Centuur »

It has been the decision of Steve not to put this optional rule in during the supply bug fixes... Patience is the key word for this...
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Zorachus99
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RE: End of Turn Reorganization

Post by Zorachus99 »

ORIGINAL: Centuur

It has been the decision of Steve not to put this optional rule in during the supply bug fixes... Patience is the key word for this...

This was advertised as the last pass on the supply rules for a long time, yet there was a unilateral decision that isolated out of supply units were no big deal.

I didn't know there was an option 47, it sure isn't in the three books I went through.

In fact I've been playing with this option so long IRL, I thought it was part of the core rules.

This is so dis-satisfactory for me that I've uninstalled the game, and removed my post looking for an opponent using my multi-player work-around.

For now I can play WIF BASIC, but honestly that's as much fun as checkers. I can't believe I'm beginning to regret my investment. I'm just guessing I have less patience than Zartacla before I get pissed.

It's beyond annoying that we have very advanced options like variable reorganization but supply is going to be broken for a VERY long time. This is exactly why I quit beta testing. Because, without supply working, you can't test the game, let alone play it.

If I want to play WIF I can go ****ing play Vassal. Dammit.

****!!!
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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Viktor_Kormel_slith
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RE: End of Turn Reorganization

Post by Viktor_Kormel_slith »

We played with special houserule for isolated units very funny. We designed to simulate Stalingrad or Guadalcanal situations.There was a chart and depending the nationality, if the unit was face up or face down and the numbers of turns isolated, we made dice rolls to get the unit reorganized, disorganized or even surrendered. It was more complex and unpredictable that option 47 and much more interesting. In other way, I have to say that now I am playing my second global war and the game is working good, getting better with each new patch. Like we spanish say "with time and a cold beer everything is possible" Be patients, don´t despair, the game will be finished (including option 47)someday...[;)]
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Centuur
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RE: End of Turn Reorganization

Post by Centuur »

ORIGINAL: Zorachus99

ORIGINAL: Centuur

It has been the decision of Steve not to put this optional rule in during the supply bug fixes... Patience is the key word for this...

This was advertised as the last pass on the supply rules for a long time, yet there was a unilateral decision that isolated out of supply units were no big deal.

I didn't know there was an option 47, it sure isn't in the three books I went through.

In fact I've been playing with this option so long IRL, I thought it was part of the core rules.

This is so dis-satisfactory for me that I've uninstalled the game, and removed my post looking for an opponent using my multi-player work-around.

For now I can play WIF BASIC, but honestly that's as much fun as checkers. I can't believe I'm beginning to regret my investment. I'm just guessing I have less patience than Zartacla before I get pissed.

It's beyond annoying that we have very advanced options like variable reorganization but supply is going to be broken for a VERY long time. This is exactly why I quit beta testing. Because, without supply working, you can't test the game, let alone play it.

If I want to play WIF I can go ****ing play Vassal. Dammit.

****!!!

Don't shoot the messenger...
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RE: End of Turn Reorganization

Post by WarHunter »

There is no way to fix a 3 legged chair while sitting on it.

Supply, Combat and Production all have bugs. Add in the options and we have more bugs to find. That option 47 was left for a sunny day in the future is acceptable. It is an option. Therefore the game is not broken in that regards.

I never for 1 second thought all the supply bugs would be found and fixed. We just don't have the player base in beta or especially in public beta to catch them all in a timely manner.

Promises are squat. Results speak volumes. Supply is so important to the game i'm surprised it has not been given the attention it needed at its creation. Literally a foundation to be built on. Not after.

Sorry to see you retire from the forum Zorachus99. Hope to see you again in the future.
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RE: End of Turn Reorganization

Post by warspite1 »

ORIGINAL: WarHunter

There is no way to fix a 3 legged chair while sitting on it.

Supply, Combat and Production all have bugs. Add in the options and we have more bugs to find. That option 47 was left for a sunny day in the future is acceptable. It is an option. Therefore the game is not broken in that regards.

I never for 1 second thought all the supply bugs would be found and fixed. We just don't have the player base in beta or especially in public beta to catch them all in a timely manner.

Promises are squat. Results speak volumes. Supply is so important to the game i'm surprised it has not been given the attention it needed at its creation. Literally a foundation to be built on. Not after.

Sorry to see you retire from the forum Zorachus99. Hope to see you again in the future.
warspite1

I completely agree. My mind may be playing tricks on me but I'm sure in 5th Edition we used to just un-flip all units at the end of the turn - and the game worked fine as it was.

Sorry though to see another long-time supporter to lose heart and leave.... hope you feel able to return at some point in the future Zorachus99
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Zorachus99
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RE: End of Turn Reorganization

Post by Zorachus99 »

ORIGINAL: warspite1

ORIGINAL: WarHunter

There is no way to fix a 3 legged chair while sitting on it.

Supply, Combat and Production all have bugs. Add in the options and we have more bugs to find. That option 47 was left for a sunny day in the future is acceptable. It is an option. Therefore the game is not broken in that regards.

I never for 1 second thought all the supply bugs would be found and fixed. We just don't have the player base in beta or especially in public beta to catch them all in a timely manner.

Promises are squat. Results speak volumes. Supply is so important to the game i'm surprised it has not been given the attention it needed at its creation. Literally a foundation to be built on. Not after.

Sorry to see you retire from the forum Zorachus99. Hope to see you again in the future.
warspite1

I completely agree. My mind may be playing tricks on me but I'm sure in 5th Edition we used to just un-flip all units at the end of the turn - and the game worked fine as it was.

Sorry though to see another long-time supporter to lose heart and leave.... hope you feel able to return at some point in the future Zorachus99

If you want to play 5th edition, why not make all the planes the same range. Yes, I played 5th edition. I even thought of mentioning that fact.

The horrid truth of the matter is that if you encircle a group in 3rd Reich, the surrounded group is DESTROYED. If you surround a group of units in Fire in the East, the surrounded units are gradually DESTROYED.
I have played several other high level simulations where surrounded units are DESTROYED.

Point is, I found WIF to be unrealistic from the very beginning allowing a unit to remain flipped and not be destroyed.

The fact I can not surround Russian/German pockets without them 'magically reorganizing' inside of a military encirclement is so beyond all rationality, I cannot play MWIF.

So lets recount. Supply is important.

My last game was ruined, but it appears I was not alone in that respect. Plenty of bugs to go around.

I'm done flogging this dead horse. I've had far more frustration than enjoyment, which is depressing. I'll soon move on to acceptance regarding this topic, and actually really give up on this forum, probably for everyone's good.

This is the sequence of events when I learned about this issue.

- Shock or Disbelief
- Denial
- Anger
- Bargaining
- Guilt
- Depression
- Acceptance and Hope

Maybe I'll catch you all on the other side. I haven't moved onto the last stage, but even if I stop being so pissed, I can't play this game without option 57. Way too unrealistic.

Aloha.



Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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RE: End of Turn Reorganization

Post by pzgndr »

ORIGINAL: Zorachus99
My last game was ruined, but it appears I was not alone in that respect. Plenty of bugs to go around.

I'm done flogging this dead horse. I've had far more frustration than enjoyment, which is depressing. I'll soon move on to acceptance regarding this topic, and actually really give up on this forum, probably for everyone's good.

It's not a dead horse. Option 47 remains to be coded. It's in the manual, it's on the optional rule selection screen, it just isn't implemented yet.

What's amusing is that you appear to be an exception here in believing this game is just fine as it is, except for this one little missing optional supply rule that ruined your last game. Shucks, that's a crying shame. I'd like to be playing the Fascist Tide scenario versus the AI, but neither of those features are implemented yet. So, I shall wait. There is no point whining about it. Plenty of other things to do in the meantime... [8|]
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Viktor_Kormel_slith
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RE: End of Turn Reorganization

Post by Viktor_Kormel_slith »

I think is a good rule but like others said it´s not a main pillar for the game, in my opinion low low pririty to fix.
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
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