Killing off Pirates

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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ReverendSin
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Joined: Mon Jun 09, 2014 5:28 am

Killing off Pirates

Post by ReverendSin »

Okay I have some seriously annoying thoughts about pirates in the game, I like them for the most part, however there comes a point when I seriously only want to wipe them out and it is seemingly impossible. It is to the point where I literally have a galaxy spanning empire and have 10-13 fleets sitting around doing nothing, and yet there are constant pirate attacks, even when I can see all of their bases(confirmed with game editor) the AI refuses to attack them, frankly there needs to be a way to goto war with pirates, when I have pirates setting up bases in my own systems and all my fleets will do nothing about it there is seriously something wrong.

****I would like to note that this is in a custom game that does not allow for reseeding pirates i.e there aren't new factions popping up after I kill them off, they just seemingly cannot die
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pycco
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RE: Killing off Pirates

Post by pycco »

sounds like you do not have no re-spawning pirates checked, this means they will continue to spawn again and again.
It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.
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Lucian
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RE: Killing off Pirates

Post by Lucian »

I try to be very pro-active with pirates. The AI hardly ever manages to engage them so I always manually hunt them down and make it a point to kill their bases ASAP whenever I find them. Even then they can be very annoying.
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pycco
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RE: Killing off Pirates

Post by pycco »

the ai will kill pirates very quickly with re-spawning pirates every one you kill one spawns in its place.
It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.
-Mark Twain
ReverendSin
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Joined: Mon Jun 09, 2014 5:28 am

RE: Killing off Pirates

Post by ReverendSin »

That's just it i did have non respawning pirates checked.....I was killing off the ones that I found manually for a while but then ended up in a war, at which point i let my fleets do their thing, after ending the war I found that other groups of pirates had expanded significantly and the AI never attacked, in addition they were building space ports in my systems and my fleets and strike forces were doing nothing about it
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Jim D Burns
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RE: Killing off Pirates

Post by Jim D Burns »

Check your diplomacy screen, make sure you haven't signed a protection agreement with them. If you automated diplomacy for a time the AI might have signed one or recommended one and you accidentally agreed to it.

The AI will attack pirate bases but only those withing the range of the fleet posture rings. You can see the rings by clicking one of the buttons on the bottom right area.

Jim
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