Broke Vichy 2 player game

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WarHunter
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Joined: Sun Mar 21, 2004 6:27 pm

Broke Vichy 2 player game

Post by WarHunter »

If I was playing solo, learning, play testing or just Fucking around.
I'd just report the bug and eat the time.

Except this is the 2nd game where 2 of us have been stopped cold.

Look carefully at the picture. Its pretty obvious what is wrong and there is no way to continue.

Save file is at conquest phase.
Declare Vichy and know we invested time and money to find this bug for you to fix.

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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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WarHunter
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RE: Broke Vichy 2 player game

Post by WarHunter »

save file
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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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Viktor_Kormel_slith
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Joined: Thu Nov 14, 2013 9:47 pm

RE: Broke Vichy 2 player game

Post by Viktor_Kormel_slith »

Oh my Gods!What happened? In our game we will declare vichy soon I hope we won´t find this![:-]
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
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WarHunter
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RE: Broke Vichy 2 player game

Post by WarHunter »

Investigating this bug has revealed a workaround. That also means the game has become a contrived situation both sides have to agree with.

First off, the CVP's are not actually based on the CV's. They are not on the land either. Just in limbo. This is a bug that has been reported. It still needs to be fixed.



This bug appears only when Vichy is declared. So if Vichy is not declared and instead surrenders it provides a means to continue.
All those south France ports taken by Italy to increase Vichy chances. They make no difference.

Not a perfect solution for an axis player seeking Vichy. So the Allies get Free France, but as we all know now, Free France can get no production currently. So its kinda sucky there as well.

Indo-China cannot be occupied by Japan because Vichy cannot be declared.

Also the USA player must use his combined to send all 3 Carriers into a sea zone with the CVp's that are in limbo to get them back on the carriers. Its possible to return to an allied saved game before this end of turn fiasco. And try to remember what all transpired and recreate it. But really, not interested.

So we will probably just surrender France most likely and keep playing.

When the next patch/update comes out in about, what 2 months?, We will be ready for another start over.

Carry on MWiF'ers. I got a bottle to find.

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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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Viktor_Kormel_slith
Posts: 372
Joined: Thu Nov 14, 2013 9:47 pm

RE: Broke Vichy 2 player game

Post by Viktor_Kormel_slith »

We suffered the "limbo" CVP many times in our first game, we ignored them adjusting dice rolls, cumbersome but it worked but we conquered France so this time we plan to declared Vichy, Let´s see what happen but if Vichy doesn´t works it must be an issue of high priority to fix!
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
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Viktor_Kormel_slith
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RE: Broke Vichy 2 player game

Post by Viktor_Kormel_slith »

Vichy declared in current game, by the moment no problem! good news![;)]
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
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Mayhemizer_slith
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RE: Broke Vichy 2 player game

Post by Mayhemizer_slith »

Same thing happened to me in solitaire game. Tested both versions 1.2.0.2 and 1.1.9.2. Is there a possibility to download older update to get around this problem? This is quite a new bug?
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