AJE Hannibal - supplies thing not working

Alea Jacta Est is a series of Ancient Strategy Games using the renowned and proven AGE engine. The first in the series is Alea Jacta Est, which features the Roman Civil Wars. Other games in the series are Birth of Rome and Parthian Wars. The latest entry, Hannibal: Terror of Rome, highlights the Second Punic War.
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TulliusDetritus
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AJE Hannibal - supplies thing not working

Post by TulliusDetritus »

I am pretty certain that the supplies system thing is not working.

Playing as Roman: 219 scenario.

Here, the army in Brindisi has to capture the city of Pharos in Illyria. Well, they disembark there and no matter what they run out of supplies like 4 turns later (and you cannot assault the city). The fleet has some but it does not share them with the consul's forces besieging the city. Therefore it is an impossible mission [&:]

In Hispania I noticed a similar thing.
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sol_invictus
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RE: AJE Hannibal - supplies thing not working

Post by sol_invictus »

You can move the Supply Wagons onto the navy and they will be re-filled. Then move them back onto your army on shore the next turn. You need as many breaches as there are levels of walls unless the Commander has the Assulter Trait so you either have to wait or play a Siege Card; which does cost money.
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Franciscus
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RE: AJE Hannibal - supplies thing not working

Post by Franciscus »

The supply system in HAN is the so called "simple" system. Armies draw supply from the regions they are in, and from adjacent regions, if controlled. If said regions have depots or other structures that can provide extra supply, the better.
Fleets do not "give" supplies to neighbouring land forces.

Supply carts (impedimenta) can draw supplies from supply sources and transport them to armies in far away regions.

So, what you must do if you want to carry a sucessful siege of Pharos, seeing that Illyria regions give very little intrinsic supply:
- load your army (with fully loaded impedimenta)in the fleet and unload in Pharos.
- start the siege.
- sail your fleet to Italy and load some full-supplied impedimenta in them (that you started to build on first turn, of course :)).
- sail back to Pharos coast, unload your fresh supply carts and rotate your almost depleted carts to the fleet.
- sail back again to Italy, to replenish your supply carts.

etc.

Not easy, but realistic, I would say.

(and much more difficult for the AI to conduct such supply-train manouevres)

Hope it helps

(PS: regarding cities assaults: in general, you can only assault a city with a "wall" level of one, or, in case of higher fortification levels, when a suficient level of breaches have been made in the walls( in that case the siege icon turns red and the tooltip will say that you can assault).
Some rare and special leaders can assault any city (they have the "assaulter" ability, like Julius Caesar); also, in siege warfare in AJE games, romans have a distinct advantage as their legions can automatically build siege engines (although republic-time legions like in HAN with a much lower chance that empire ones). Finally in some scenarios you can have some RGD "cards" of siege works, that you can use to breach walls. Sucess is not guaranteed and the number of said siege cards is limited - and will not regenerate. For example, Carthage starts with a limited number of said cards, in the SPW scenarios)
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TulliusDetritus
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RE: AJE Hannibal - supplies thing not working

Post by TulliusDetritus »

It worked as you said [:)]

Sorry for the misleading title of this thread. I played quite many AGEOD games therefore I assumed it would work like in others: in American Civil War transport ships will feed adjacent land units.

So in Hispania -to feed the army on the ground- the transport ships should be sort of rotated ie sent some of them (no ammo, no supply) to let's say Massillia => reload then, back to Hispania => wagon trains are embarked => reloaded => disembarked => army on the ground gets supplies and ammo etc etc

Thanks [&o]

EDIT: anyway a small problem. When the army in Brindisi disembarks at Pharos, the Consul stays on board (left behind that is). The admiral disembarks with the troops though. It is as if the naval stack was keeping the highest rank boss on board.
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sol_invictus
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RE: AJE Hannibal - supplies thing not working

Post by sol_invictus »

I had the same problem with the Leader staying with the fleet after his army disembarked at Pharos.
"The fruit of too much liberty is slavery", Cicero
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Joseignacio
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RE: AJE Hannibal - supplies thing not working

Post by Joseignacio »

ORIGINAL: Arinvald

I had the same problem with the Leader staying with the fleet after his army disembarked at Pharos.

This is usually (not sure if always) caused by being the leader both an admiral and a general.
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