Many Task Force in One Hex Display Issue

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Spidery
Posts: 1821
Joined: Sat Oct 06, 2012 5:47 am
Location: Hampshire, UK

Many Task Force in One Hex Display Issue

Post by Spidery »

If there are more than 8 or 9 (depending if they have planes or not) enemy task forces seen in a hex it is not possible to determine what task forces are present because the display is limited by the size of the display box. See example below, note the absence of the "Range" line at the bottom of the box indicating that it has been truncated.

Would it be possible to change this so all the task forces could be seen?

For example, could the display, after being shown for 10 seconds, scroll down to show the next set of task forces present?



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michaelm75au
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Location: Melbourne, Australia

RE: Many Task Force in One Hex Display Issue

Post by michaelm75au »

It can't auto scroll after 10 seconds.
What version is this from?
I thought that currently if there are too many to show, it truncated and added something like '...plus ...'
Michael
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msieving1
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RE: Many Task Force in One Hex Display Issue

Post by msieving1 »

nevermind.
-- Mark Sieving
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michaelm75au
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RE: Many Task Force in One Hex Display Issue

Post by michaelm75au »

Just check in current beta and it doesn't do as I thought.
Michael
Spidery
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Location: Hampshire, UK

RE: Many Task Force in One Hex Display Issue

Post by Spidery »

ORIGINAL: michaelm

It can't auto scroll after 10 seconds.
What version is this from?
I thought that currently if there are too many to show, it truncated and added something like '...plus ...'

1.7.11.23x8.

Another possibility, if auto-scroll not an option, keep a global counter (can be reset to 0 each time load), increment each time display a tooltip, display a range of the task forces that depends on the counter setting. So the first time see 1..8 and the next 6..13. Only if there are too many task forces in a hex will the counter have any effect so normally there is no change but in this special case can get to inspect all the task forces, eventually.
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