Leaders.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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grosbil
Posts: 78
Joined: Wed Oct 08, 2003 3:45 pm

Leaders.

Post by grosbil »

I understand that Corps Leaders (German point of vue) have to be the best in their "speciality" (Mech or infantry) and must have correct other values (initiative, morale and administration).

In the manual it is explained too (11.3.2) that higher leaders can help in battle but the chance is very light...
So is there any reason to put good leaders in Army, Army Group or OKH ?
If the answer is yes, why ? And what are the ratings to look for ?
Be careful with a sleeping bear ;-)
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Leaders.

Post by carlkay58 »

If a corps leader fails a check, the army leader has the chance to make the check. If the army leader then fails, the army group leader has a chance. If the army group leader also fails, then the OKH leader has a chance. Thus a better leader in a higher rank will have a better chance on affecting a larger amount of units than as a corps leader. Whether it is better to have the backup than the original check at the corps level is a decision to make on your own. There are various thoughts on the subject and these thoughts can change as to whether it is the Axis or Soviet side being discussed.

Administration ratings will give good refit and supply checks. Initiative determines movement. The Mech/Infantry/Air/Naval ratings apply to combat checks. Political checks are good for passing the blame of defeat to other leaders (i.e. not getting executed or fired for bad win/loss ratios) and easier to be promoted. Morale affects morale checks at every level (combat and recovery).

So some leaders may be really great in combat situations but a reserve/training army would do better with a higher Admin rating. It all depends on your situation and the strategic task of the command.
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