2.04 Lucky day or bug: DCIPM kill on hovering Mi-24s?

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WildCatNL
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2.04 Lucky day or bug: DCIPM kill on hovering Mi-24s?

Post by WildCatNL »

See attached screen shot:
07:30 AA is engaging 2 Mi-24s some 7 hexes away
07:30 2/OM Arty dropping ICM barrage ~7 hexes away from AA
Afterwards, no more mention of Mi-24s.
2/OM Arty lists 2 helo kills.

I'm not sure this is a bug (I'd prefer this to be a lucky day in a deep simulation). Since I'm not able to Google anything useful on DCIPM effects on rotary wing, I'm reporting it.

Thanks,

William




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William
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hazmaxed
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RE: 2.04 Lucky day or bug: DCIPM kill on hovering Mi-24s?

Post by hazmaxed »

I don't think it's a bug.  Capn Darwin answered a similar question here: http://www.matrixgames.com/forums/tm.asp?m=3670764
 
In order to get optimal dispersion for the submunitions, I think DPICM bursts at an altitude high enough to make the submunitions a danger to helos hovering at low altitude.
There is no overkill. There is only "open fire" and "reloading."
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CapnDarwin
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RE: 2.04 Lucky day or bug: DCIPM kill on hovering Mi-24s?

Post by CapnDarwin »

We do give ICM the nod to hit hovering helos. I would call it a very lucky day to get both of them.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
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SwampYankee68
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RE: 2.04 Lucky day or bug: DCIPM kill on hovering Mi-24s?

Post by SwampYankee68 »

From what I know about DPICM (having been an FO in the Guard in the 80's, never called it live, though [:(] ) if a helo was hovering in a 500 meter grid where a DPICM fire mission had been called, a hit and kill would not be unlikely.
"The only way I got to keep them Tigers busy is to let them shoot holes in me!"
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