AI and Game weirdness

Piercing Fortress Europa is a new game from veteran game designer Frank Hunter, which covers the campaigns of the Western Allies from July, 1943 through the end of April, 1945 in Sicily and Italy. Each area has its own map and time scale to best represent the campaigns for Sicily and Italy and the player is offered complete freedom, limited only by a historical order of battle and logistics model, to plan his operations and explore all of the many “what ifs” that the Italian theater has to offer.
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conger
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AI and Game weirdness

Post by conger »

After holding the toe of Italy the Allies seem to be at a loss of what to do. There has been only one landing attempt at Salerno and since then the main body of forces are either in the toe or parked at Messina. Another thing that has happened, is that random Allied units surrender for no reason and behind their own lines too! The 1st Canadian did it and then a UK unit did, I can't remember which one, I replayed saved games and didn't see it happen a second time however. Here's the situation at the front line, more German forces are inbound from the north as well:


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conger
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RE: Broke the Game?

Post by conger »

Here is the VP Screen:


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conger
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RE: Broke the Game?

Post by conger »

How I did this:
The Allies tend to land their UK Para and UK Commando at Bari, use nearby forces to destroy them, and then leave a garrison force there. Next have your southern most units hold east of Pizzo and send them more of your forces to back them up. While this is going on make sure to fortify Salerno and Sapri with some crack troops to fight off landings. Now you can focus on effectively bottlenecking the Allied advance and hold it at bay. Something else I've noticed, after doing all of this- Germany gets unlimited Para reinforcements. Yes, you read that right, the number will be like 10 or 15, but after using these you'll get another round of them, then another, and so on. Maybe they run out, but I've had no lack of them yet.
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conger
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RE: Broke the Game?

Post by conger »

I saw the unit surrender bug again- it's the CDN 1st and GBR 5th, no other units have had this issue.
FrankHunter
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RE: Broke the Game?

Post by FrankHunter »

This surrender bug, and lack of Allied pressure, I bet the two issues are related. Probably a supply problem.

Could I get you to send me a saved game of the situation? Thanks!

fhunter@telus.net
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conger
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RE: Broke the Game?

Post by conger »

I just sent two saved games via my ymail. After the Allies got a firm foothold on Barri, it's like playing a whole different game: Allies are now much more aggressive and playing like they should. The limitless Paras have seemed to disappear too. Another thing I've noticed, is that I was unable to supply my unit garrisoned at Barri prior to the Allies landing there, despite having both the supplies and fuel to do so.
FrankHunter
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RE: Broke the Game?

Post by FrankHunter »

I've run the save and the problem is a lack of supply. The Cdn 1st and British 5th melted away from being out of supply too long. I assume the Allies tried an invasion and it failed and then bad weather came a little early and everything halted? If so a second attempt at taking a port should have been launched but I imagine the AI had already moved all available forces out of Sicily.

Any chance you have a save where the German Para replacements thing happens?






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conger
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RE: Broke the Game?

Post by conger »

I don't have one on me currently, I've tried to replicate the results and haven't had it happen again though.
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