Understanding air loss statistics

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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M1 Tanker
Posts: 34
Joined: Thu Dec 21, 2006 5:54 am

Understanding air loss statistics

Post by M1 Tanker »

All, been some questions on the forum and from my opponents about how one can know accurate friendly and enemy losses during or after a turn for a that turn. If you are looking for friendly losses, then there are two ways (one for both damaged and destroyed losses and another for just destroyed losses). If you are looking for enemy losses then there is one way but only for the destroyed number.

For the friendly and enemy collective number of destroyed aircraft, click the Air Briefing button to the right of the display. Under the Aircraft Losses section, one will see the friendly destroyed loss count, which is the actual number destroyed. However, for the enemy count, the game shows three different figures (with repeated clicks on the Air Briefing button) - it is a way to add some sort of "fog of war" factor.

By clicking on the Air Briefing button enough times (be patient), one will inevitably be able to determine the three numbers. Take the middle number and divide by two. The resultant figure is the actual destroyed number of enemy aircraft up to that point in that turn.

To determine both the friendly destroyed aircraft (by type) and the number damaged, click on the Inventory and Replacement button. From here one will need to compare the stats with a previous file - either an End of Turn file or a saved file at the start of one's current turn. Be cautious going back and opening up a saved turn file, as it may trigger a turn restart message that your opponent will see next time you send a turn file.

If I wish to study my own air losses, I typically compare the current End of Turn file and the previous End of Turn file.

Hope this helps!
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