stretegic warfare subs and air?
Moderator: Shannon V. OKeets
stretegic warfare subs and air?
do those who use these rules feel they do airwar and the near strangulation of England and actual strangulation of Japan justice?
"Tanks forward"
- Sewerlobster
- Posts: 330
- Joined: Sun May 06, 2007 10:40 pm
- Location: Reading, Pa. USA
RE: stretegic warfare subs and air?
Assuming you get to similar situations as occurred in reality, and if you planned to wage these wars of strategic destruction: yes. Japan more so than England. I have found the naval strangulation easier to achieve than the aerial...but that may just be me.
Why choose the lesser evil: Vote Cthulhu.
RE: stretegic warfare subs and air?
warspite1ORIGINAL: freeboy
do those who use these rules feel they do airwar and the near strangulation of England and actual strangulation of Japan justice?
Most things are depicted in the game - strategic bombing and the U-boat war being two examples. However, PLEASE do not expect some sort of detailed representation of these aspects. If you do you will be disappointed. MWIF is a strategic level game,
That said, you can choose how much effort to put into buying subs and bombers, but remember, doing so comes at the cost of something else.Everything in MWIF has a cost attached, every action, every decision. Its such a beautiful game - did I mention that already? [:D]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: stretegic warfare subs and air?
I do not think historically that Japan was reduced to ruble until late 44. Now by wars end there was nothing left to bomb.... Germany was a different story.
I wonder if sub technology or a late or none Europe centric US entry would be enough to cripple England....
I cannot surprise myself but as soon as multi player is a reality these must be tested!
I admit to being somewhat envious of the guys who played the board game prior
I wonder if sub technology or a late or none Europe centric US entry would be enough to cripple England....
I cannot surprise myself but as soon as multi player is a reality these must be tested!
I admit to being somewhat envious of the guys who played the board game prior
"Tanks forward"
- paulderynck
- Posts: 8523
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
RE: stretegic warfare subs and air?
There is no R&D in WiF.
The US gets one A-Bomb in the Jan/Feb 45 turn and it takes one turn to build. The Germans can build V-1s and V-2s and they get the Me262. There are kits with better German subs (the snorkel subs), but I don't recall them being available in MWiF.
Even Japan gets some nifty fighters in '45 but seldom can build them because they're on the ropes by then.
The US gets one A-Bomb in the Jan/Feb 45 turn and it takes one turn to build. The Germans can build V-1s and V-2s and they get the Me262. There are kits with better German subs (the snorkel subs), but I don't recall them being available in MWiF.
Even Japan gets some nifty fighters in '45 but seldom can build them because they're on the ropes by then.
Paul
RE: stretegic warfare subs and air?
Also, every year the force pool additions give players better units they can build. That's a simulation of R&D too...
Peter
RE: stretegic warfare subs and air?
yep...
If we redid this with a huge budget then I could see a card system.. but seriously seems this labor of love is playable without chioces in r and d
for instance the US cannot forgo the manhatten project and divert tons of r and d spent there to other areas... no worries
If we redid this with a huge budget then I could see a card system.. but seriously seems this labor of love is playable without chioces in r and d
for instance the US cannot forgo the manhatten project and divert tons of r and d spent there to other areas... no worries
"Tanks forward"
RE: stretegic warfare subs and air?
ORIGINAL: freeboy
do those who use these rules feel they do airwar and the near strangulation of England and actual strangulation of Japan justice?
The airwar did not strangle the British economy. The sub war could.
In my games, I'm always exceedingly warry, and I build a continuous flow of as much as 4 convoys each turn untill at least 42. Without this (which the British failed to do historically), you can get in dire trouble!*
In my current AAR, Italy once succeeded in vacating the Cape St Vincent area from most (all ?) convoys. There was an additional impulse and the Commonwealth could send reserves (not enough though, and the missing part had to be filled up by stored oïl ; but there's only that much...)
A long time ago, I was more careless, and here is what happened: convoys to Britain mostly cut, very few convoy reserves => next turn prodcution awfull => cuts down on your gearing limits => you take ages to recover from one such blow!
For Japan, its a big yes: you can usually strangle the Japanese economy which is almost fully dependent on one sea area... Of course, it is not immediate, and requires lucky shots, which you get at some point. Then, whenever the US feels confident enough to send their fleet there, the Japanese economy is toast.
For Germany, the air war can be quite effective, but it doesn't show as much because it is a trickle every turn. But bleeding hurts. I don't have the tables here, but a lancaster can take about 0.5 production point a turn. If you have 8 of them, that makes a loss of 4. If the US follows up, that could conceivably make 8. That may count as a significant share of the German production. But don't be fooled: that won't win the war for you!
Most importantly, having a strategic threat is enough to force the German to keep an appropriate air cover : these fighters are not on the front lines bothering your bombers! Your German enemy will always be worried of you pilling up 25+ unopposed stratbombing points, and risk the loss of factories.
RE: stretegic warfare subs and air?
In my current experiences, UK tends to build lots of convoys in the first turns (Especially as the '39 Units are not that great) so that they can deepen in the Atlantic their convoy pipeline once France falls (avoiding Bay of Biscay) and have ample reserves to keep the production going.
My current opponent builds for pratically 2-3 turns and a half -only- convoys.
But then paired up with the massive naval superiority of the Royal Navy he's pratically boxed from attacks - of which anyhow can easily replace as it has 100% production.
My current opponent builds for pratically 2-3 turns and a half -only- convoys.
But then paired up with the massive naval superiority of the Royal Navy he's pratically boxed from attacks - of which anyhow can easily replace as it has 100% production.
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: stretegic warfare subs and air?
right now we have a critical bug .. where all naval units and convoy at sea is just destroyed ..
that also work, a devastation bug
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: stretegic warfare subs and air?
This is fixed in the latest beta 1.2.1.5
http://www.http://www.matrixgames.com/forums/tm.asp?m=3689766
http://www.http://www.matrixgames.com/forums/tm.asp?m=3689766
RE: stretegic warfare subs and air?
Michael has betaversion 1.2.2.1 in which there is a nasty regression problem. This version will not see public daylight and proves the value of beta testers like Bo and others. Bo found it first and should receive the compliments..[;)]
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: stretegic warfare subs and air?
love being a beta tester .. I have played the game for years.
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: stretegic warfare subs and air?
Playing is something else..
Does this raise any familiar thoughts?

Does this raise any familiar thoughts?

"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
RE: stretegic warfare subs and air?
ORIGINAL: AxelNL
Michael has betaversion 1.2.2.1 in which there is a nasty regression problem. This version will not see public daylight and proves the value of beta testers like Bo and others. Bo found it first and should receive the compliments..[;)]
Thank you AxelNL for the compliment, I am not as good as you and other testers are in finding a lot of bugs, but I can find the ones that blow up my computer [:D].
Bo
RE: stretegic warfare subs and air?
ORIGINAL: Dabrion
Playing is something else..
Does this raise any familiar thoughts?
![]()
Do you think Steve can straighten out that track Dabrion [:D] That track looks like the ones that General Sherman made neckties out of in his march from Atlanta to the Sea in the American civil war [;)]
Bo
RE: stretegic warfare subs and air?
ORIGINAL: Dabrion
Playing is something else..
Does this raise any familiar thoughts?
![]()
Knots in the social brain functions?
Which Version?
michaelbaldur,
Which version has this critical bug destroying naval units and convoys? I just upgrade to the public beta 1.215 update to overcome a territorial reinforcement placement problem that it passed with flying colors.
I sure hope Numdydar is correct since I love the strategic sub war.
Omnius
Which version has this critical bug destroying naval units and convoys? I just upgrade to the public beta 1.215 update to overcome a territorial reinforcement placement problem that it passed with flying colors.
I sure hope Numdydar is correct since I love the strategic sub war.
Omnius
RE: stretegic warfare subs and air?
AxelNL,
Thanks for allaying my fears to having just upgraded to the public beta 1.215.
Omnius
Thanks for allaying my fears to having just upgraded to the public beta 1.215.
Omnius







