Headquarters

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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Tidavis
Posts: 197
Joined: Sat Jul 26, 2014 9:09 pm
Location: Peoria, Illinois

Headquarters

Post by Tidavis »

Is there any point to having a Headquarters on the playing board when all its sub units are off board. This has happened in a couple of missions in a DCG that I am playing and I wonder if this affects the ability of the Artillery Batteries that the HQ supplies?
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Crossroads
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RE: Headquarters

Post by Crossroads »

Cheers;

Artillery is an exception to rule, they are solely supplied by base supply level and their HQs are eye candy alone.

In my scenarios I always prefer to put Arty HQs to map as well though. They add nicely to the feel, and I also like the ability to select a top level HQ and observe that their suv orgs play together and do not mix with others. A bit of roleplaying in a way [:)]
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Tidavis
Posts: 197
Joined: Sat Jul 26, 2014 9:09 pm
Location: Peoria, Illinois

RE: Headquarters

Post by Tidavis »

Is that in the manual? Maybe someday I'll get around to reading it.

[:D]
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Crossroads
Posts: 18627
Joined: Sun Jul 05, 2009 8:57 am

RE: Headquarters

Post by Crossroads »

"When everything else fails, read the manual" [:D]

That would be page 71, Sir!
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
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