2.10 Level Bomber madness.

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dpstafford
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2.10 Level Bomber madness.

Post by dpstafford »

Your ships aren't safe any where. US level bombers in 2.10 CAN'T miss. 25 hits by 47 planes:
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Air attack on TF, near Port Moresby at 10,40

Japanese aircraft
A6M2-N Rufe x 7

Allied aircraft
B-25D Mitchell x 22
B-26B Marauder x 25

Japanese aircraft losses
A6M2-N Rufe x 1 destroyed
A6M2-N Rufe x 2 damaged

Allied aircraft losses
B-25D Mitchell x 2 damaged

Japanese Ships
AP Tatsuho Maru, Bomb hits 11, on fire, heavy damage
AP Kyokusei Maru, Bomb hits 1, on fire
AP Sanko Maru, Bomb hits 4, on fire, heavy damage
AP Kimishima Maru, Bomb hits 2, on fire
AP Meiyo Maru, Bomb hits 1, on fire
AP Montevideo Maru
AP Mito Maru, Bomb hits 2, on fire, heavy damage
AP Nako Maru, Bomb hits 4, on fire, heavy damage

Attacking Level Bombers:
2 x B-26B Marauder at 6000 feet
4 x B-26B Marauder at 6000 feet
3 x B-25D Mitchell at 6000 feet
4 x B-26B Marauder at 6000 feet
3 x B-25D Mitchell at 6000 feet
4 x B-25D Mitchell at 6000 feet
4 x B-26B Marauder at 6000 feet
4 x B-25D Mitchell at 6000 feet
4 x B-25D Mitchell at 6000 feet
4 x B-26B Marauder at 6000 feet
3 x B-26B Marauder at 6000 feet
4 x B-25D Mitchell at 6000 feet
4 x B-26B Marauder at 6000 feet

--------------------------------------------------------------------------------
Or how about 4 hits by 5 planes......
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Air attack on TF, near Gili Gili at 17,42


Allied aircraft
B-25D Mitchell x 5


Allied aircraft losses
B-25D Mitchell x 1 damaged

Japanese Ships
AP Kirishima Maru
AP Tatsuta Maru, Bomb hits 4, on fire, heavy damage

Attacking Level Bombers:
1 x B-25D Mitchell at 6000 feet
4 x B-25D Mitchell at 6000 feet

--------------------------------------------------------------------------------
Or 13 hits by 28 planes
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Air attack on TF, near Port Moresby at 10,40

Japanese aircraft
A6M2-N Rufe x 6

Allied aircraft
B-25D Mitchell x 7
B-26B Marauder x 21

Japanese aircraft losses
A6M2-N Rufe x 2 damaged

Allied aircraft losses
B-25D Mitchell x 1 damaged
B-26B Marauder x 2 damaged

Japanese Ships
AP Kimishima Maru, on fire
AP Koyo Maru, Bomb hits 4, on fire, heavy damage
AP Meiten Maru
AP Sasago Maru, heavy damage
AP Meiyo Maru, Bomb hits 3, on fire, heavy damage
AP Asahisan Maru
AP Manju Maru, Bomb hits 4, on fire, heavy damage
AP Sanko Maru, Bomb hits 2, on fire, heavy damage

Attacking Level Bombers:
4 x B-26B Marauder at 6000 feet
4 x B-26B Marauder at 6000 feet
4 x B-25D Mitchell at 6000 feet
3 x B-26B Marauder at 6000 feet
3 x B-26B Marauder at 6000 feet
3 x B-25D Mitchell at 6000 feet
4 x B-26B Marauder at 6000 feet
3 x B-26B Marauder at 6000 feet

--------------------------------------------------------------------------------
Air attack on TF, near Port Moresby at 10,40

Japanese aircraft
A6M2-N Rufe x 6

Allied aircraft
B-25D Mitchell x 5
B-26B Marauder x 5

no losses

no losses

Japanese Ships
AP Chihaya Maru, Bomb hits 4, on fire, heavy damage
AP Daifuku Maru
AP Kenyo Maru

Japanese ground losses:
Men lost 33
Guns lost 1

Attacking Level Bombers:
1 x B-26B Marauder at 6000 feet
4 x B-25D Mitchell at 6000 feet
4 x B-26B Marauder at 6000 feet
1 x B-25D Mitchell at 6000 feet
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Anybody stupid enough to play the japanese with 2.10???
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Ross Moorhouse
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Post by Ross Moorhouse »

We are looking into this to see what and why its doing this.
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Sonny
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Post by Sonny »

No wonder Mogami is sinking my APs with alarming regularity with his medium bombers!!!:eek:
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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mogami
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sitting ducks

Post by mogami »

Hi, Hey the Bozos are sitting still unloading 3 hexes from my base
(Efate) AP's moving in the open sea are one thing but when they are unloading that close expect them to be pounded.

(Weather is saving his *** every turn, I have massive numbers of bombers not flying)
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I'm not retreating, I'm attacking in a different direction!
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CapAndGown
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Location: Virginia, USA

Post by CapAndGown »

DP,

What I find disturbing about your AAR is the height of the attacking bombers. At 6000 feet in V2.0 they would be lucky to hit anything. Your results are what I have come to expect when the bombers fly at 1000 feet with no CAP.

On the other hand, you didn't have much CAP up. Read my AAR showthread.php?s=&threadid=28804 . I was quite pleased with the results there. That was using Vers 2.0. My opponent lost a good number of bombers and their bomb runs were not that effective even though they came in at 1000 feet. In fact, I was surprised at both how well my fighters did, and how poorly his bombers did. Generally I had about 30 fighters flying over the transports (actually they were assigned to fly over PM) and his bigger raids came in with about 30 planes. I think the CAP is what threw off his bombers' accuracy. Your CAP, on the other hand, was minimal.

Still, that many hits at 6000 feet is not something I have seen in v2.0 or 1.4. Were any of your transports already damaged? The slower a ship, the more likely it is to be hit.
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dpstafford
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Post by dpstafford »

Originally posted by cap_and_gown
Still, that many hits at 6000 feet is not something I have seen in v2.0 or 1.4. Were any of your transports already damaged? The slower a ship, the more likely it is to be hit.
Actually, they were docked. The ultimate in slow. IMHO, it should require a PORT attack to hit docked TF's.......but that is another issue. Bottom line: (non-torpedo) level bomer attacks on shipping has been TOO accurate since day one of UV and they REFUSE to address it. Maybe they will have to now.........

Maybe it's time for me to move on to Hearts of Iron, or MOO3, as I am sure all of these problems are going to carry on into WITP.....
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dpstafford
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Re: sitting ducks

Post by dpstafford »

Originally posted by Mogami
(Weather is saving his *** every turn, I have massive numbers of bombers not flying)
Yes, the problem of air ops being shut down excessively by weather (even on clear days) seems to be back with 2.1.
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CapAndGown
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Location: Virginia, USA

Post by CapAndGown »

Originally posted by dpstafford


Maybe it's time for me to move on to Hearts of Iron,
:rolleyes: Now there's a realistic game. Not!
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dpstafford
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Post by dpstafford »

Originally posted by cap_and_gown
Now there's a realistic game. Not!
Realism is an admirable goal, and is one of the chief assets of a grognard game such as UV. However, in UV, one side is given a super weapon (US level bombers) for which the other side has no counter. US bombers routinely better the best IJN fighters even when unescorted, and then lay waste to targets below (even fast moving warships). That MAY be realistic, but it certainly doesn't produce good game play.............
SoulBlazer
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Post by SoulBlazer »

Hey, give Matrix some slack. They allready SAID this could be due to a bug and they are looking into it. Try making some changes like some of the posters suggested and post your new results. Matrix has allways listened to us and tried to make the changes.

(And I do like HOI also, but they are TOTALLY different games :) )
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
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Nikademus
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Location: Alien spacecraft

Post by Nikademus »

I havn't noticed my mediums doing any 'extra-ordinary' level of hitting when attacking ships at sea. I might have hit one warship or two during the last two months, and a few more slow transports.

The vast majority of my hits occured against stationary Merchants that were unloading at a base bereft of air cover. After that it was attacking the cripples and badly damaged (going less than 10 knots easy)

Been attacking at 6000 feet....much lower than USAAF did initially. My experience has been that its better to attack at this height, and not get dinged for accuracy and morale (and AA!) like when attacking at 1000 feet. I'm not suprised that some players are having more success at this height vs tree top levels. The weak level of AA might be contributing to the boys doing better. Hasn't struck me (pardon the pun) as out of the ordinary, but it's early in the patch. Having bucket loads of fun too :)
CommC
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Post by CommC »

I think if you park transports 3 hexes away from a major enemy air base as leave them there without CAP for several days, you deserve to get pounded. To expect them to survive in these circumstances is rediculous.
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