Is AI's war education ended in 1918?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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HOTEC
Posts: 812
Joined: Sat Nov 23, 2013 3:34 am

Is AI's war education ended in 1918?

Post by HOTEC »

Is there any discussion in the forum on AI's decision tables?
Apart from a few pages on setting the objectives and half page on script, are there any more discussion on these subjects?
Stelteck
Posts: 1420
Joined: Tue Jul 20, 2004 5:07 pm

RE: Is AI's war education ended in 1918?

Post by Stelteck »

There is limit of what you can done with a AI.

WITE AI will not become sentien even with years of developpement.
Brakes are for cowards !!
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Champagne
Posts: 481
Joined: Mon Sep 27, 2004 9:12 pm
Location: Land of Magog

RE: Is AI's war education ended in 1918?

Post by Champagne »

I know that there are limitations on AI, but, I hope that the development team might still take time at some point to see whether the AI can be improved.

Many players of the game will be AI only players.
Only the dead have seen the end of War.

-- Plato
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: Is AI's war education ended in 1918?

Post by swkuh »

@HOTEC: your original post referred to decision tables. What's wrong, or, what would you suggest. (There's a lot right with game's AI as is.) Is there a better example in another game that you could cite?

@Champagne, AI could become a marketable feature.
misesfan
Posts: 73
Joined: Sat Mar 15, 2008 5:13 am

RE: Is AI's war education ended in 1918?

Post by misesfan »

2x3 should hire Ian Trout to code their AI - they had a knack for stellar AI. Their AI could knock you on your butt for a few turns but then be able to withdraw instead of being over-extended. But, I think the game has too many moving parts and the air war mechanics are overly obfuscated to actually have a decent AI ever written for it.
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