Confused about mods??

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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mashkis
Posts: 141
Joined: Sat Jan 29, 2005 4:15 pm

Confused about mods??

Post by mashkis »

Need your help here.

I was able to install the NATO counters and that is now working.

I downloaded the 4 season graphics, Enhanced Mode Suite v.215e and the new main menu.

Now, when I launch to start ATG, I get a menu from 0-7 with options (ie., 0= ATG, 1=4 season graphics new dawn.., division..., regiment...). Does this mean that I should choose which mod I want to play each time? If yes, what is the difference between New Dawn, Division and Regiment options?

The new main screen allows me to play Officers Random Game V2, but I do not have Tankmodels.at2. Is this not supported with the new 220 version. Where do I find Tankmodels.at2?

Finally, what are the few mods that I should use to get the most out of the game.

Thank you.
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Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Confused about mods??

Post by Tac2i »

Re Tankmodels.at2: open up the defaultmod.txt file (ATG root folder) and change Tankmodels.at2 to anewdawn2.at2. Alternatively, rename anewdawn2.at to Tankmodels.at2.

Re at start menu: that menu was added by Ormand's graphics mod. You can simply hit the enter key without choosing and you will get the main screen.

Ormand Scenario files:
4Seasons-NewDawn-Basic.at2 --- Basic "A New Dawn" with only map graphics replaced
4Seasons-NewDawn-AddUnits.at2 --- Basic "A New Dawn" with a few new units Airborne II,III,IV and Mountain Troops
4Seasons-NewDawn-Basic-v2.at2 --- Basic "A New Dawn" with tank models (not tested)
4Seasons-NewDawn-Regiments-v1.0.at2 --- "A New Dawn" with rework of units to construct regimental sized units
4Seasons-NewDawn-Regiments-v2.0.at2 --- See note below
4Seasons-NewDawn-Divisions-v1.0.at2 --- "A New Dawn" with rework of units to construct division sized unit
Note: 1 garrison infantry unit per city except capital and one engineer in capital
4Seasons-NewDawn-Divisions-v2.0.at2 --- See note below

Version 2 Note: "V2.0 is an attempt to encourage combined arms some. I (Ormand) made use of the "prevent hit" feature in the sft by having Rifle/SMG/Ranger units have a chance to prevent hits on armor by infantry and anti-tank units. It starts at 5% at level I and increases to 20% at level III. I did something similar for fighters to provide protection to divebombers and levelbombers. Lastly, in the divisions file I increased the cost of armor by 25% but gave them 2 attacks, instead of just one. I also gave AT-guns two attacks. The idea was that since tanks should be mixed with infantry, there will be less of them, so maybe they should be a bit stronger."

Ormand's Post: tm.asp?m=3642658
Tac2i (formerly webizen)
mashkis
Posts: 141
Joined: Sat Jan 29, 2005 4:15 pm

RE: Confused about mods??

Post by mashkis »

Webizen - Thank you for your reply.

I was under the impression that the new graphics would just replace the look and feel of the random map generators. It looks like each one should be launched separately base on the desired game type.

Side question -
How can I transport HQs off of an island? I was able to move all of my other units but cannot seem to load HQ on transports.

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Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Confused about mods??

Post by Tac2i »

Re moving HQ: Check how much supply the HQ is holding. You probably need to dump some of it to lighten it up.
ORIGINAL: mashkis

Webizen - Thank you for your reply.

I was under the impression that the new graphics would just replace the look and feel of the random map generators. It looks like each one should be launched separately base on the desired game type.

Side question -
How can I transport HQs off of an island? I was able to move all of my other units but cannot seem to load HQ on transports.

Tac2i (formerly webizen)
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Confused about mods??

Post by Josh »

ORIGINAL: Webizen

Re moving HQ: Check how much supply the HQ is holding. You probably need to dump some of it to lighten it up.
ORIGINAL: mashkis

Webizen - Thank you for your reply.

I was under the impression that the new graphics would just replace the look and feel of the random map generators. It looks like each one should be launched separately base on the desired game type.

Side question -
How can I transport HQs off of an island? I was able to move all of my other units but cannot seem to load HQ on transports.


Yep it's the supply thing, HQ's are hoarders [:D] either dump it or build a bigger cargoshipfleet.
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