Foreign Aircraft

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Platon
Posts: 135
Joined: Fri May 16, 2014 10:01 am

Foreign Aircraft

Post by Platon »

Global War, Jan/Feb 1940, Lend Lease Air Units during Production Phase China, V.1.2.1.5:

The US has two P-40C Tomahawk Fighter in its force pool. The Chinese get a request for one of it granted. As soon as this happens the status for the second Chinese Tomahawk as well as the French one changes to Unavail and the Chinese can not make a request for the second one as they would have liked.
Whats the reason for that? Didn't find anything satisfying in the rules.

with kind regards

Edit: The planes were available again when I checked Lend Lease during US Production Phase (I did not check their status while building for CW and France).
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And it is also my belief that there has to be CAP for the active player during Ground Support.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
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RE: Foreign Aircraft

Post by Shannon V. OKeets »

ORIGINAL: Platon

Global War, Jan/Feb 1940, Lend Lease Air Units during Production Phase China, V.1.2.1.5:

The US has two P-40C Tomahawk Fighter in its force pool. The Chinese get a request for one of it granted. As soon as this happens the status for the second Chinese Tomahawk as well as the French one changes to Unavail and the Chinese can not make a request for the second one as they would have liked.
Whats the reason for that? Didn't find anything satisfying in the rules.

with kind regards

Edit: The planes were available again when I checked Lend Lease during US Production Phase (I did not check their status while building for CW and France).
This looks like a bug to me. It could be a problem with updating the form. I would like to have a saved game from the start of the Production phase for China so I could reproduce this.
Steve

Perfection is an elusive goal.
Platon
Posts: 135
Joined: Fri May 16, 2014 10:01 am

RE: Foreign Aircraft

Post by Platon »

Unfortunately I have no save for this specific point in the game anymore. I
send one when I experience the problem again.

with kind regards

And it is also my belief that there has to be CAP for the active player during Ground Support.
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