Squadron size problem

Post bug reports here.

Moderator: Tankerace

Post Reply
User avatar
DoomedMantis
Posts: 1357
Joined: Sat Aug 24, 2002 4:00 pm
Location: Sydney, Australia

Squadron size problem

Post by DoomedMantis »

I had a recent carrier battle where I lost the entire squadron of DB's and now I have the carrier saying the sqaudron size is 0 and wont allow me to transfer the squadron to the base where the carrier is now docked (it copped a few bombs and torps but made it back to port)

I also have other squadrons who have lost planes on these damaged CV's and their squadron max size is now the number of planes left.

I have noticed this before and notice that these squadrons don't get replacements.

Also I had 4 CV's in a group and 3 got plastered and one was untouched. A fair few of the planes on the undamaged CV were lost in the raid (disastrous raid I lost 210 planes to his 68 despite having low faitigue). I had 67 operational losses, yet no planes landed on the undamaged CV. All the fighters from the 3 damaged CV's made it to PM, but all the bombers crashed into the sea.

This seems like a new feature,as before I used to have these land on the carriers first then look for the nearest airfield, and if they couldn't make it then crash into the sea.

A sqaudron with a max size of 2 or 0 is pretty useless, especially when I have heaps of replacements to fill out the squadrons.
I shall make it a felony to drink small beer.

- Shakespeare
User avatar
DoomedMantis
Posts: 1357
Joined: Sat Aug 24, 2002 4:00 pm
Location: Sydney, Australia

Post by DoomedMantis »

By the way this was in version 2.0.

I now have 2.11 loaded, but the squadron still has a size of 0
I shall make it a felony to drink small beer.

- Shakespeare
User avatar
Mike Wood
Posts: 1424
Joined: Wed Mar 29, 2000 4:00 pm
Location: Oakland, California
Contact:

Post by Mike Wood »

Hello...

Post a save and I will look at it.

Thanks for the report...

Michael Wood
___________________________________________________
Originally posted by DoomedMantis
By the way this was in version 2.0.

I now have 2.11 loaded, but the squadron still has a size of 0
User avatar
DoomedMantis
Posts: 1357
Joined: Sat Aug 24, 2002 4:00 pm
Location: Sydney, Australia

Post by DoomedMantis »

Mike, whats your email address
I shall make it a felony to drink small beer.

- Shakespeare
User avatar
CapAndGown
Posts: 3078
Joined: Tue Mar 06, 2001 10:00 am
Location: Virginia, USA

Post by CapAndGown »

I have sent a similar save file to Ross Morehouse.

If a CV goes sinks, then the remnants that are diverted elsewhere never become the parent formation. Thus, for instance, if EII-1 Datai from Shokaku is diverted because Shokaku sank, the the remnants will become 1/EII-1 Datai. This remnant will never change to being the parent formation (i.e. it will stay 1/EII-1 Datai for the rest of the game). And because it is a remnant it will not take replacements.

My solution would be to have the program check squadrons and if a parent squadron is not found, then one of the remnants should become the parent squadron. This could be done during the pilot allocation phase. I do not think, however, that anything should be changed to allow remnants to take on replacements. This would make the overall squadron too big. Just making plane remnants behave the same way ground unit fractions behave (i.e. one unit will become the parent formation if no parent formation exists) would be enough.

One way to get around this now is to either disband or withdraw the group. Then the planes can be used to fill out another squadron. If there are a bunch of good pilots, the withdrawing might be better since you will get the pilots back and I believe they will arrive with planes, even though the unit cannot be reenforced.

As to the 0 plane squadrons, that is very annoying. Ross has my save game, but he has not replied or indicated that he has actually looked at it.
User avatar
DoomedMantis
Posts: 1357
Joined: Sat Aug 24, 2002 4:00 pm
Location: Sydney, Australia

Post by DoomedMantis »

The problem is is that these are the full sqaudrons not part ones, just with a size of 0 or 2 etc, however many were left at the end of the battle
I shall make it a felony to drink small beer.

- Shakespeare
User avatar
DoomedMantis
Posts: 1357
Joined: Sat Aug 24, 2002 4:00 pm
Location: Sydney, Australia

Post by DoomedMantis »

Also the problem with the size 0 squadron is is that it wont let you withdraw or disband it, they are greyed out.

By the way does anyone have Ross's email address?
I shall make it a felony to drink small beer.

- Shakespeare
User avatar
Mike Wood
Posts: 1424
Joined: Wed Mar 29, 2000 4:00 pm
Location: Oakland, California
Contact:

Post by Mike Wood »

Hello...

The current rules are that you can hoist off READY aircraft from a severely damaged carrier if you are DOCKED at a friendly port (you were not). If you have no ready aircraft or none at all, they cannot be hoisted off the carrier. You will need to wait until the carrier makes sufficient repair to take on replacements. Then, when you have ready aircraft you can move them to a base.

Also note, it would seem the routine to transfer air groups from a carrier to a base by using the list of bases provided is not functioning (I'll have to fix this at some time in the future). So, select the option on the base selection screen to choose the base on the map and click the on base, there.

You can, using the map transfer selection option, transfer all air groups that have at least one operational plane. Some will take on many replacements immediately, doing this. Others will not, as the minimums in the pool are not high enough to added replacements.

Hope this helps...

Michael Wood
User avatar
Mike Wood
Posts: 1424
Joined: Wed Mar 29, 2000 4:00 pm
Location: Oakland, California
Contact:

Post by Mike Wood »

Hello...

That is the way the game is written. We will try to address this, at some point in War in the Pacific. If we do, we will retrofit Uncommon Valor with the rule change.

Thanks for Your input...

Michael Wood
________________________________________________
Originally posted by cap_and_gown
...If a CV goes sinks, then the remnants that are diverted elsewhere never become the parent formation...One way to get around this now is to either disband or withdraw the group.

As to the 0 plane squadrons, that is very annoying. Ross has my save game, but he has not replied or indicated that he has actually looked at it.
User avatar
DoomedMantis
Posts: 1357
Joined: Sat Aug 24, 2002 4:00 pm
Location: Sydney, Australia

Post by DoomedMantis »

Thanks Michael,

yes I was doing really well untill that last carrier battle where I lost 210 aircraft to his 68 (67 operational as I said before - why didn't these land on the undamaged CV, there was plenty of room) where I lost a CV and 2 badly damaged for about 3 bomb hits and most of my bombers shot down (only 18 to flak). I sank his CV when I noticed that he had two operating away from his main fleet and went after them, but as you saw eventually the main fleet caught up with me)

as an aside note though in another game I had a carrier with 2 parent squadrons and 2 subs squadrons all with zero planes in them. I got the CV to about 56 system (after about a month in port), and then decided to just send it back to Pearl. In that whole time I was never able to transfer the squadron onto the base or withdraw them, and they never received replacements. From what you are saying the squadrons with planes will be able to be transferred and will eventually get replacements, what will happen to the ones with zero planes? Would I have had to wait until the damage got below 50? By the way I did try both ways of transferring the planes onto the base, but never while docked I don't think, always will the ship was in harbour.

The CV when I sent it back to Pearl still had 0 planes, but I have only had one turn since I sent it back. Do you want me to send you this save file as well?

Cheers

DM
I shall make it a felony to drink small beer.

- Shakespeare
Deathifier
Posts: 274
Joined: Mon Jun 17, 2002 1:09 pm
Location: Sydney, Australia
Contact:

Post by Deathifier »

The CV when I sent it back to Pearl still had 0 planes, but I have only had one turn since I sent it back.
That's normal, when a carrier is sent back any planes it has are sent to the replacement pool whilst the pilots remain in the airgroup and on the CV.

So it will show 0 planes for all groups on that specific CV until it is returned to you - as it starts the return journey it will try to fill out its airgroups with planes from the replacement pool.

- Deathifier
Admiral_Arctic
Posts: 154
Joined: Thu Aug 15, 2002 3:22 pm
Location: Nonamia

This happened to me...

Post by Admiral_Arctic »

I disbanded the remnant and NEXT turn it the parent unit appears on the reinforcement track- 90 days later. I haven't tried withdraw.

PS It was version 1.4.
I'm a hazard to myself.

Want. Take. Have.
Post Reply

Return to “Tech Support”