Seriously, how the hell does this get screwed up and how does it not get caught in the first 5 minutes of testing?

Moderator: Shannon V. OKeets

ORIGINAL: Zartacla
Newest beta version, this is the situation after Germany declares war on Poland. The US got to draw THREE chits.
Seriously, how the hell does this get screwed up and how does it not get caught in the first 5 minutes of testing?
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ORIGINAL: Zartacla
Calling it a "public beta" doesn't make it so. Can you name me one other game that is still in beta testing a year after release? Beta testing is what you do prior to release. This isn't an obscure bug that could slip through because it only comes up once every thousand games - this is the first impulse of the first turn of every global war scenario. This release has Steve's name on it - Steve's ok with that? It was beta tested by the actual beta testers and released this way - you're ok with that? Matrix games has their name on it - they're ok with this?
I wouldn't be. I would be falling over myself to apologize and fix something this sloppy that had my name on it, not justifying it by falsely labeling it a "public beta".
If Steve knew there were at least three other problems with this patch, why didn't he warn us before we installed it? Now we have to either live with those issues or figure out how to revert to an older version. Why did he say the next patch was going to be netplay if there are still so many problems with this patch? Why are we waiting a month between patches - if the issue is that there are so many fixes that it justifies releasing a patch that breaks other things, why aren't we getting patches ever few days that have just one or two little fixes so that if something like this comes up it can be fixed immediately? Why hasn't Matrix added another coder to the team - the excuse that it would take a year for someone to get up to speed is wearing thin, since we're now one year in and haven't even started working on Netplay. Not to mention all of the features that were advertised as being part of the game at release that aren't even on the schedule for implementation yet.
You should no better by now than to expect anything other than the obvious from me. Just fix it.
ORIGINAL: Zartacla
Seriously, how the hell does this get screwed up and how does it not get caught in the first 5 minutes of testing?

ORIGINAL: Zartacla
Calling it a "public beta" doesn't make it so. Can you name me one other game that is still in beta testing a year after release? Beta testing is what you do prior to release. This isn't an obscure bug that could slip through because it only comes up once every thousand games - this is the first impulse of the first turn of every global war scenario. This release has Steve's name on it - Steve's ok with that? It was beta tested by the actual beta testers and released this way - you're ok with that? Matrix games has their name on it - they're ok with this?
I wouldn't be. I would be falling over myself to apologize and fix something this sloppy that had my name on it, not justifying it by falsely labeling it a "public beta".
If Steve knew there were at least three other problems with this patch, why didn't he warn us before we installed it? Now we have to either live with those issues or figure out how to revert to an older version. Why did he say the next patch was going to be netplay if there are still so many problems with this patch? Why are we waiting a month between patches - if the issue is that there are so many fixes that it justifies releasing a patch that breaks other things, why aren't we getting patches ever few days that have just one or two little fixes so that if something like this comes up it can be fixed immediately? Why hasn't Matrix added another coder to the team - the excuse that it would take a year for someone to get up to speed is wearing thin, since we're now one year in and haven't even started working on Netplay. Not to mention all of the features that were advertised as being part of the game at release that aren't even on the schedule for implementation yet.
You should no better by now than to expect anything other than the obvious from me. Just fix it.


I'm not a private beta tester but I do know a thing or two about LARGE software development, testing and release efforts. There's a saying in software development and that is you can pick any two:ORIGINAL: Dabrion
Apparently the "beta testers" belong in the same trash pile as the game itself.. Perhaps that is because they are not payed and don't know jack about quality control or software and testing on any level. Pitty you are all enabling Matrix/Slithering to make money on the side with this farce, while they are doing exactly NOTHING but wasting a great licence for a great game.
You and the other private beta testers and contributors is what made / makes MWiF possible. Thank you!ORIGINAL: Grotius
All right, I took Orm's advice and decided to be nice.
Instead I'll repeat what I said earlier: we testers can't possibly play a new Global War scenario from start to finish every week, which is about how often we get new builds. We instead focus on particular areas of the game to test. This build, we were focusing on reinforcements, naval combat, and naval movement, not declarations of war.
And no, we're not paid. I've been testing this game for years, unpaid. It's a lot of work.
ORIGINAL: Grotius
Thanks, rkr! I appreciate the support.
Really enjoying your AAR, by the way.
warspite1ORIGINAL: Dabrion
Guess why I came to this pukehole.. because of claims there would be a computer version of "World in Flames". Apparently you can use that as an advertisement and an excuse.. just another bit of "how the industry works", hmm. I say F**K the industry.. lets burn it to the ground!! At least the part responsible for all the rainbow-puke..
ORIGINAL: JeffK
My thought is that the person ?managing? the playtesters should arrange that say 25% start from zero, 25% from mid40, 25% from mid 43 and 25% from towards end game.
The testers should also get encouragement to try the major events like US Entry, Declarations of War and some of the "odd" events which AAR have shown cause problems.
Not just , here's a new beta, have fun. The game has so many twists and turns that testing must be driven, not just left to the testers and I would have thought that Matrix had a SOP for testing after sending out so many partially developed games.
warspite1ORIGINAL: JeffK
My thought is that the person ?managing? the playtesters should arrange that say 25% start from zero, 25% from mid40, 25% from mid 43 and 25% from towards end game.
The testers should also get encouragement to try the major events like US Entry, Declarations of War and some of the "odd" events which AAR have shown cause problems.
Not just , here's a new beta, have fun. The game has so many twists and turns that testing must be driven, not just left to the testers and I would have thought that Matrix had a SOP for testing after sending out so many partially developed games.