Can i make gun pods?

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

Can i make gun pods?

Post by Dili »

I mean a aircraft gun device that i put in extended range and replace for bombs in normal range?
User avatar
wdolson
Posts: 7690
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Can i make gun pods?

Post by wdolson »

Probably not. Neither air to surface rockets nor napalm are modeled in the game either.

Bill
WIS Development Team
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Can i make gun pods?

Post by Dili »

Thanks. What kind of devices must be replicated in 2 windows of aircraft editor device list? I see that engines don't need to. It is enough to put them in 1-10 list(or normal range). But for example guns seem need to be repeated. Camera seems it needs to be repeated. Actually it appears everything need to be repeated in either 1-10 and 11-20 except engines. Is this correct?
Also is there need for some kind o sequence? the guns seem to follow the same sequential position.
Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: Can i make gun pods?

Post by Big B »

This is odd - because there is a device category for air to air(?) rockets..?

ORIGINAL: wdolson

Probably not. Neither air to surface rockets nor napalm are modeled in the game either.

Bill
User avatar
wdolson
Posts: 7690
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Can i make gun pods?

Post by wdolson »

I only know of one case of air to air rockets in the Pacific. That was when a P-47 with air to surface rockets fired them at a Zero doing a head on pass. The Zero disintegrated.

The original WitP was supposed to model air to surface rockets, but the code never worked right and it was on the list for AE, but never bubbled up high enough in priority.

Bill
WIS Development Team
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Can i make gun pods?

Post by Dili »

But there are air to ground rockets in the database, i even think they were put there in AE.
Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: Can i make gun pods?

Post by Big B »

I only show this to illustrate that in the Device Type Data Base, it shows device type 01 GA Rocket (Ground Attack); and device type 11 Anti-Air Rocket.
So these devices are not really functional in code? ... I assume?
ORIGINAL: wdolson

I only know of one case of air to air rockets in the Pacific. That was when a P-47 with air to surface rockets fired them at a Zero doing a head on pass. The Zero disintegrated.

The original WitP was supposed to model air to surface rockets, but the code never worked right and it was on the list for AE, but never bubbled up high enough in priority.

Bill


Image
Attachments
NewBitmapImage.jpg
NewBitmapImage.jpg (223.86 KiB) Viewed 137 times
User avatar
wdolson
Posts: 7690
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Can i make gun pods?

Post by wdolson »

The database may have them, but I don't think any aircraft are designated to use them. I also don't think the code supports them very well.

The original WitP allowed drop tanks, but they didn't work very well. You could see huge boosts in range with just small drop tanks. That was fixed in AE, but we never got to fixing rockets. Michael may have visited them since.

Bill
WIS Development Team
Post Reply

Return to “Scenario Design and Modding”