Entrenchment not working?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Christolos
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Entrenchment not working?

Post by Christolos »

Hi,

I just noticed that one of the British units in the Sinai front lines indicates zero entrenchment level when the terrain clearly shows trenches, barbed wire, and pillboxes.

Is this a map bug?

Has anyone noticed this too?



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“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

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Christolos
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RE: Entrenchment not working?

Post by Christolos »

ORIGINAL: CC1

Hi,

I just noticed that one of the British units in the Sinai front lines indicates zero entrenchment level when the terrain clearly shows trenches, barbed wire, and pillboxes.

Is this a map bug?

Has anyone noticed this too?



Image

Here's a view of the terrain.




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ctgw_14153..nchment2.jpg
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“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
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Christolos
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RE: Entrenchment not working?

Post by Christolos »

Sorry...I should have mentioned that I am playing version 1.5.2
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
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operating
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RE: Entrenchment not working?

Post by operating »

CCI,

On page 21 of the manual is the chapter about entrenchment. You can not entrench on "sand dune hexes" (manual does not say that), been that way for the best part of 2 years, Can't remember where I read it, or maybe it was talked about on the forum, it seems to me the subject came up in the past. The thought being that sand does not entrench very well. Where the Turks entrenched the Gaza line, hexes (3 Hexes) east of the dunes, they could hold out till they got infantry to secure the line in depth . This held up the British for years.

Bob
and one flew over the Cuckoos nest
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Christolos
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RE: Entrenchment not working?

Post by Christolos »

Thanks for pointing this out.

I suppose the game still drawing entrenchment features on the map could be considered a minor graphic bug with no consequences...

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“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
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operating
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RE: Entrenchment not working?

Post by operating »

CC1, Nice job with terrain tooltip! Knew I saw it somewhere. A similar situation happens with sand dunes down by Medina.

In the below SS, I usually try to protect the highlighted hex , to prevent English infantry backed by artillery from having a direct assault on Aqaba, if they throw in fighters and bombers to boot, would bring down the city point value to "0", plus MP loses in no time. Turkish resources (PP) are scarce as it is .

<edit> should say: NORTHWEST OF AQABA>

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and one flew over the Cuckoos nest
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