Head-2-Head: TOC Log Clears Each Turn

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IronMikeGolf
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Joined: Fri Mar 19, 2010 7:53 pm

Head-2-Head: TOC Log Clears Each Turn

Post by IronMikeGolf »

Not sure if this is a bug report or feature request. Likely the latter.

When playing hot seat head-2-head (can't remember about PBEM), at the beginning of each command cycle, the TOC log is cleared. I get that in this mode, it's a little tricky.

The critical things we player/commanders don't get in this (or these) modes is location data on HQs (from radio intercepts) and enemy arty firing locations. I usually scan the log for those prior to giving orders. We don't get a maker (or at least one that persists to the next command cycle) on the map, either.

So, if I have FSCC turned off, fire missions against those types of targets is problematic, at best. If I sneeze at eh wrong time, it's impossible.
Jeff
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CapnDarwin
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RE: Head-2-Head: TOC Log Clears Each Turn

Post by CapnDarwin »

Fading map markers is high on our list for 2.1. We want to be able to show both arty and radar/radio interceptions /detections on map (with some FoW fuzz thrown in) to help this problem. I'll check with Rob on the HtH log issue. We might be able to fix that.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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