Just finished reading the portion of von Luck's book Panzer Commander, recalling his experiences in North Africa. The campaign in Tunisia and thus North Africa, just concluded.
Now in a wargame, we don't have to make dumb idiot decisions, and yet, the real war had to suffer dumb idiot decidion after dumb idiot decision after dumb idiot decision. Heck it's no wonder Hitler lost the war, because his 'genius' ran out at the end of 1940, if it lasted that long at all.
His decision at Stalingrad was criminal levels of stupidity, and his decision in Africa as a whole right from the point he decided not to eliminate Malta was sufficient you would think his generals should have just openly shot him and had the shooter just take one for the team and not attempt stealth at all eh.
And it wasn't just the stupidity of course, code breaking somewhat ruined the Axis chances in many ways. But some of the choices, were so utterly dumb. And if you eliminate these brutally stupid choices from the simulation, well, you get a massive alteration in the simulation.
The clever wargamer, just wipes out Malta and to hell with the cost, and the Allied position rapidly goes down the drain in the Med. The clever wargamer just makes Jets be jets in 43 and doesn't use them stupidly, and the Allies bombing campaign takes a stomping.
And the clever wargamer, doesn't stupidly get massive swaths of his forces stupidly wiped out all for stupid idiotic reasons.
So how do you design a decent simulation, and account for all the stupidity?
Because if you eliminate the Hitler factor, and his moronic decisions, then you've sure taken out a lot of the 'accuracy' of the simulation of the event.
I sometimes wish they made wargames like War in the East, or West, or several other rather good designs too, and just made them balanced red vs blue designs, not marred by trying to include idiot politicians, and aspects, like Ultra, which is essentially a form of cheating if you look at it in just wargamer terms.
No doubt we will have patches arrive for War in the West to fine tune the game. But after all the nitpicking, I wonder if anyone will achieve any means to simulate the other side having the actual advantages and disadvantages that really genuinely existed.
And no, I don't wish to play the AI as the Axis, just so Hitler and his crazy behaviour can be represented by unexplainable bad moves





