Unloading after naval transport

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Dereck
Posts: 3297
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

Unloading after naval transport

Post by Dereck »

I'm kind of tired of transporting units and then being told there's not enough "strategic movement points" to unload.

HOW are those determined because the number is NEVER the same and that applies to rail transport as well.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
Tazak
Posts: 1494
Joined: Sat Sep 03, 2011 11:57 am

RE: Unloading after naval transport

Post by Tazak »

ignore me, I was looking at naval transport at the time
AUCTO SPLENDORE RESURGO
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: Unloading after naval transport

Post by SigUp »

For rail:
14.2.5. Rail Transport SMP Costs
Entrain: The cost to entrain a unit is a minimum of
75 SMP. This cost can increase if railyard capacity has
to be drawn from other hexes, with the further the
distance the greater the increase in load cost (14.2.3).
The cost to entrain a unit will be displayed in the
general information and City/Airfield Box (5.1.5) in the
third oval (Rail Load MP: xx) when a unit is selected in
rail mode (F2).
Detrain: The SMP cost to detrain in a hex with a
railyard is equal to 75 minus any remaining railyard
capacity in that railyard. For example, a unit detraining
in a hex with a level 2 railyard with 10k ton capacity
left would translate to 75-10 or a 65 SMP unload cost.
There is a minimum 30 SMP cost to detrain. The cost
to detrain in a city or urban hex without a railyard is
80 SMP. The cost to detrain in any other hex without a
railyard, including hexes with towns, is 100 SMP.
The cost to move 1 hex by rail is 1 SMP plus any
rail usage SMP penalty, so the maximum cost to move
through a hex would be 7 SMP (14.2.4).
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RedLancer
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Location: UK

RE: Unloading after naval transport

Post by RedLancer »

One Page Guides #10 & # 11 are there to help in your planning.
John
WitE2 Asst Producer
WitE & WitW Dev
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