Fort units with high fuel and 5 support attachments

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Belphegor
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Fort units with high fuel and 5 support attachments

Post by Belphegor »

Apologies if this has been asked. I was looking at my fortress units as I had attached a construction battalion and saw what I thought was oddness. It is showing a unit attached, but no unit is marked as on its way, or there.

As well, every fort unit I have checked so far has 4545% of the fuel required. Do they really have that much? or maybe it's 45% shown twice?

I can post screenshots later. This is a server game against Lictuel.
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Joel Billings
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RE: Fort units with high fuel

Post by Joel Billings »

The fuel need of a fort unit is probably near 0. I'm guessing that this is a display glitch of some kind (due to a very low need number). Look at the unit detail screen and see what the actual fuel there is, and what the need is #/#.
All understanding comes after the fact.
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carlkay58
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RE: Fort units with high fuel

Post by carlkay58 »

One fuel point divided by zero need = really big number!
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Belphegor
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RE: Fort units with high fuel

Post by Belphegor »

OK. Here's the first of the screenshots.

I got confused at first as the two construction battalions I attached actually went into the TOE of the fort itself. Then I attached another 3. I still can't find this in the rules so if someone would kindly point me in the right direction?

Note 5 attachments, only 3 visible. Do I recover the other two if I disband the fort?
(fuel to follow once I hit the ground phase)
edit: ah heck. I was in the ground phase. But see below 0/0 fuel so the display (which I don't have a screenie for) here is correct but you'll have to wait for next turn for the mouseover.



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Joel Billings
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RE: Fort units with high fuel

Post by Joel Billings »

That's a bug. I don't see the battalion unit in the TOE of the fort unit when I attach one to a fort. I see it on the map far away from the fort unit. Thanks for the report, we'll look into it for the next patch.
All understanding comes after the fact.
-- Soren Kierkegaard
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Belphegor
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RE: Fort units with high fuel

Post by Belphegor »

In case it matters, the fort I did this to was a *refit unit.
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Belphegor
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RE: Fort units with high fuel

Post by Belphegor »

next turn the two fort units show up. So 5 now show.



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Belphegor
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RE: Fort units with high fuel

Post by Belphegor »

So I tried with another unit on refit... (after returning the first one to 3 unit attachements per the rules.

first three labour battalions showed up, next two did not (although they're counted) then the sixth showed up.
So the 4 visible are the first 3, and the 6th. 4 and 5 hidden until next turn?





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