Amphib HQ Question

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scout1
Posts: 3110
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

Amphib HQ Question

Post by scout1 »

Recently got this game and barely learning to crawl at the moment. Played through the Husky scenario ..... (had my hat handed to me as the Allies) .....

One questiom (for now), is how long should you keep the Amphib HQ at their invasion target hexes ? I realize not an issue for the short Husky scenario, but the campaign scenario's are a different story ?
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Amphib HQ Question

Post by carlkay58 »

I keep the Amphib HQs at the beaches until I have repaired port capacities sufficient to replace them (i.e. 3 port capacity per Amphib HQ which is more than the 2 that the Amphib HQ supplies, but usually required with all of the additional ground and air units rushing through the beaches).
marion61
Posts: 1706
Joined: Thu Sep 08, 2011 10:57 am

RE: Amphib HQ Question

Post by marion61 »

If you have two or more invasion beaches that touch one water hex, you can pull the extra Amphip HQ's out and just use the one to supply all two or more.
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