Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

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Furbet
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Joined: Wed Oct 23, 2013 12:52 pm

Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

Post by Furbet »


As per report by email, you can reproduce this bug by using the attached save game.

Sequence to reproduce...

1) Select no combat for everything except the Eastern Med
2) Add commonwealth Bomber from Malta
3) enter rolls to abort an Italian batteship (CW Naval Air)
3a) stay and fight but fail both search rolls
4) Use control click to move the aborted battleship through Italian coast
5) Allow CW to intercept but not destroy Battleship
At this point you get the mad except as the program half moves on to the next phase before battleship can digress.

It seems slightly varied when you get the error but it's reproduceable 100%, either an error or just hangs.

If this is already fixed in the latest beta being tested by beta testers could you give a clue when that will be released please ?

By the way this also fails in the previous public beta (01.03.01.05).


Attachments
Globalwar..lcombat.zip
(1.6 MiB) Downloaded 11 times
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Centuur
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Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

Post by Centuur »

This is a known bug and it is not fixed in the current beta we are using as testers...
Peter
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Furbet
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Joined: Wed Oct 23, 2013 12:52 pm

RE: Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

Post by Furbet »

Thanks for confirming - is there a list of known bugs so I don't bother logging them ?

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paulderynck
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Location: Canada

RE: Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

Post by paulderynck »

It's better to report them all, especially if a save game can be uploaded.

The playtesters will talk to Steve about ones reported more often (even if just subjectively noticed).
Paul
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