Planes will not fly missions bug

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Peltonx
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Planes will not fly missions bug

Post by Peltonx »

15 done or on going and this is a first.

I have all my planes in Europe 1000+ of them and they will not fly.

No counter air
Bases ect ect all set.

I messed around with sht for 3 turns and nothing not sure wth the bug is I have never had this issue.

Good luck with this one

Peltonx vs liquidsky server game.
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Helpless
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RE: Planes will not fly missions bug

Post by Helpless »

Took a look at the post air exec phase and as I can Germans did >2000 sorties during last air execution phase. Most of them are auto naval, could be they consume all mileage (or fuel) and nothing left for the manual ADs. it may be worth switching auto naval in air doctrines.

Also all LBs are set to rest. Could be it was done after the air exec.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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Peltonx
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RE: Planes will not fly missions bug

Post by Peltonx »

ORIGINAL: Helpless

Took a look at the post air exec phase and as I can Germans did >2000 sorties during last air execution phase. Most of them are auto naval, could be they consume all mileage (or fuel) and nothing left for the manual ADs. it may be worth switching auto naval in air doctrines.

Also all LBs are set to rest. Could be it was done after the air exec.

I thought I unchecked that more then once.

I run another turn.

Now the naval thing is weird, if the same planes are in Med they run the NP's as per setting, but when they are in Europe they will not.

Ok I run a 4th turn and check for changes and have you look at it.

Thanks
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Helpless
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RE: Planes will not fly missions bug

Post by Helpless »

Ok I run a 4th turn

I found just one MP game Peltonx vs LiquidSky and it is on turn 23.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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Peltonx
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RE: Planes will not fly missions bug

Post by Peltonx »

That's it waiting on him to do turn now
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LiquidSky
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RE: Planes will not fly missions bug

Post by LiquidSky »



My turn is done if you want to look at it to see why his air is not flying.

I thought I had an issue with air not flying. The turn I invaded and for a few turns after, I had no air flying in ground support for my attacks. At first I thought that if the odds were too high, they wouldn't bother..then the weather went bad. Then I began to think it had to be something else.

Then I noticed GS was off. And I remember the cat jumping up on the keyboard. Apparently my cat is a Pelton saboteur. I turned on GS and all is fine now. Except the cat has been imprisoned.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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