So using the same example:
ORIGINAL: Crossroads
So Syrians vs Israelis it is, in Carentan'54. What's that 1970's WW II movie, filmed in the mountains of Spain. A Bulge movie, or Patton movie? Patton in Bulge? All I remember was the hot and dry mountains of Ardennes together with M-48s for both sides
So this is what I did. Here's a snippet of the Syrian Platoon data:
Platoon26.oob
[font="Courier New"]P263001 6 0 6 35 0 0 45 9 0 2 6 3 0 0 0 0 33 67 P263001 3 48 0 0 0 0 48 1 85 12 0 0 0 Army HQ , Army HQ ,
P263002 5 0 5 35 0 0 45 9 0 2 5 3 0 0 0 0 34 68 P263001 2 48 0 0 0 0 48 1 85 12 0 0 0 Corps HQ , Corps HQ ,
P263003 4 0 4 35 0 0 45 9 0 2 4 3 0 0 0 0 35 69 P263001 2 48 0 0 0 0 48 1 85 12 0 0 0 Divisional HQ , Division HQ ,
P263004 3 0 3 35 0 0 45 9 0 2 3 3 0 0 0 0 36 70 P263001 2 48 0 0 0 0 48 1 85 12 0 0 0 Brigade HQ , Brigade HQ ,
P263009 3 0 3 35 50 50 10 5 0 2 3 0 0 23 7 0 379 163 P243009 2 2 131 0 0 0 48 1 85 12 0 0 0 Afrika Korps HQ (foot) , DAK HQ (foot) ,
P263005 3 0 3 35 0 0 45 9 0 2 2 3 0 0 0 0 37 71 P263001 2 48 0 0 0 0 48 1 85 12 0 0 0 Regimental HQ , Regiment HQ ,
P263006 2 0 2 35 0 0 60 15 0 2 1 3 0 47 9 0 38 72 P263001 2 48 0 0 0 0 48 1 85 12 0 0 0 SS Battalion HQ (mot.) , SS Battalion HQ ,
P263007 2 0 2 35 50 50 10 5 0 2 1 0 0 35 5 0 374 164 P263009 2 2 131 0 0 0 48 1 85 12 0 0 0 Fallschirmjäger Battalion HQ (foot) , FS Battalion HQ ,
P264001 1 0 1 0 10 10 10 5 0 1 0 0 0 22 7 0 40 73 P264001 2 2 3 0 0 0 48 1 85 12 0 0 0 Afrika Korps Commander 1 , DAK Commander 1 ,
P264002 2 0 1 0 10 10 10 5 0 1 0 0 0 34 5 0 40 73 P264001 1 2 3 0 0 0 48 1 85 12 0 0 0 Fallschirmjäger Commander 2 , FS Commander 2 ,
P264003 3 0 1 0 10 10 10 5 0 1 0 0 0 0 0 0 40 73 P264001 1 2 3 0 0 0 48 1 85 12 0 0 0 Commander 3 , Commander 3 ,[/font]
I've put an bold emphasis on the previously unused parameter #15, now named as -countercell2d.
So what you see is Afrika Korps HQ points to counter cell 23, and Afrika Korps Commander points to counter cell 22.
If you look at the data carefully (and who of you wouldn't [8D] ), you will notice there's one more parameter in the data compared to legacy. That's the new parameter #16, -basecell3d. Something I will cover in my next Dev Diary for 3D Unit bases.
So what I've done then, with Syrian Counters7d26.bmp (and in its' downscaled versions), is something like what you see in the picture below. I've kept the Standard Counters basic, while I've added the Heer, DAK, Luftwaffe and SS symbols to Alternative counters.
![]()
Then, to get an outcome like this:
