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Moderator: MOD_Command


ORIGINAL: Primarchx
As the scen author, I like what I see thus far!

ORIGINAL: Tomcat84
I forgot to mention two things:
- I really liked you using the drawing thing to illustrate your plan etc. very nice.
- I also thought it was nice that you loaded my overlays, however with the relief layer they look kind of odd. I understand you using the layer but maybe you could show what it looks like without it for players who may be unfamiliar with command. (Apologies if you already did this in the first part and I missed it, I did skip a few bits)
ORIGINAL: T Rav
I'm usually a lurker on this stuff, but I liked your approach on the project and look forward to more. Try to be more careful with our fifth-gen assets when you do 2017. Those things are expensive!
Keep up the good work and keep posting.
T Rav
ORIGINAL: BunyapSims
Part 2 is up at this link: https://www.youtube.com/watch?v=9_pg_V3Elok
Lots of lessons learned looking back on this one... Setting Reno 2 to "weapons hold" would have been the thing to do if I did not intend for them to engage. I assumed (wrongly!) that leaving their radar off would have the same function.
I could have also made better use of "ignore plotted course when attacking" function to ensure the F-4s maintained radar lock throughout the AIM-7 flight time. I was very conscious of the requirement to maintain lock but still let a few get away from me due to Reno 1 circling at the end of their plotted route.
More to come!
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ORIGINAL: Tomcat84
Tomcat84
One thing I noticed in part 2 I believe is that you were individually setting the groups' sparrow WRA to 30nm max. If that's a number you want for (almost) all your sparrow equipped planes, don't forget you can set it in the side doctrine window (ctrl-shift-f9 I believe) so that they all inherit that setting. Then you can tweak it on a per mission/flight basis if needed.
Also don't forget that you can see distance from currently selected unit to wherever your mouse is in the bottom left data box.
ORIGINAL: TMP95
I'm noticing sometimes even when "ignore plotted course when attacking". AI will fire off missiles and still look to stay on course and lose enemy contact when using semi-active (thus missing target).
ORIGINAL: chneukom
ORIGINAL: TMP95
I'm noticing sometimes even when "ignore plotted course when attacking". AI will fire off missiles and still look to stay on course and lose enemy contact when using semi-active (thus missing target).
I experienced the same. However, I don't remember getting a message that a missile went ballistic after running blind for to long, even though it was some degrees outside of the displayed radar cone. Is there something I'm missing with the modeling of the radar cone (tilting)?
I ended up micromanaging everything which worked well, but that's not really an option for lager missions.