Hoorah! Commander: The Great War is Updated to Version 1.6.2
Moderators: Lord Zimoa, MOD_Commander_The_Great_War
Hoorah! Commander: The Great War is Updated to Version 1.6.2
I hope you gents wake up fresh and sufficiently rested, because today will be a long day. The enemy is awaiting us and he is heavily entrenched. But despite all the odds victory will be ours.
Because today is the day of the BIG update! Yes soldiers, Commander: The Great War is updated to version 1.6.2 and it's huge.
Here the full change log:
Version 1.6.2.
New:
- UNDO for move and swap
- Go to next unit button
New on iOS:
- HD unit icons on Retina displays
Gameplay changes / balancing:
- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.
- Country PPs increased to offset the effects of the Free Upkeep allowance change.
- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.
- Disband PP & MP returns have been altered,so that you now receive the
correct values.
- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)
- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.
- Research Lab Upkeep cost reduced.
- Britain's starting land forces reduced to historical level.
- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )
- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.
- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)
- Battleships have now been renamed DREADNOUGHTS!
- Dreadnought production cost reduced from 120 to 80 PPs.
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.
- Cruisers have been renamed LIGHT Cruisers!
- NAVAL AI has been enhanced,making it more of a challenge.
- All air units have been toned down,as to there effectiveness,this is
World War One after all.
- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.
- Garrison & Infantry benefit from Entrenchment upgrade.
- Additional historical event messages,and City Captured event
messages,are now in game.
- Various Commander entry dates fixed
- Austrian & German Level 3 Fighter in game images corrected.
- Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)
- Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.
- Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.
- Increased Ammunition production for Serbia from 2 - 3 per turn.
- Slight increased to entrenchment levels.
- Fixed Research Tech Tree display Scroll for all Countries.
- Tweaked City Production Points distrubtion for for all Nations.
- Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)
- Plus many other minor tweaks to game balance across all scenarios.
Bug fixes:
- Fixed a crash that could happen during AI turn whend disembarking unit
- Fixed a crash that could happen during AI turn when seasons changed
- Fixed a crash that could with certain sound cards
- Various other stability and fixes.
Because today is the day of the BIG update! Yes soldiers, Commander: The Great War is updated to version 1.6.2 and it's huge.
Here the full change log:
Version 1.6.2.
New:
- UNDO for move and swap
- Go to next unit button
New on iOS:
- HD unit icons on Retina displays
Gameplay changes / balancing:
- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.
- Country PPs increased to offset the effects of the Free Upkeep allowance change.
- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.
- Disband PP & MP returns have been altered,so that you now receive the
correct values.
- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)
- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.
- Research Lab Upkeep cost reduced.
- Britain's starting land forces reduced to historical level.
- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )
- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.
- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)
- Battleships have now been renamed DREADNOUGHTS!
- Dreadnought production cost reduced from 120 to 80 PPs.
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.
- Cruisers have been renamed LIGHT Cruisers!
- NAVAL AI has been enhanced,making it more of a challenge.
- All air units have been toned down,as to there effectiveness,this is
World War One after all.
- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.
- Garrison & Infantry benefit from Entrenchment upgrade.
- Additional historical event messages,and City Captured event
messages,are now in game.
- Various Commander entry dates fixed
- Austrian & German Level 3 Fighter in game images corrected.
- Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)
- Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.
- Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.
- Increased Ammunition production for Serbia from 2 - 3 per turn.
- Slight increased to entrenchment levels.
- Fixed Research Tech Tree display Scroll for all Countries.
- Tweaked City Production Points distrubtion for for all Nations.
- Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)
- Plus many other minor tweaks to game balance across all scenarios.
Bug fixes:
- Fixed a crash that could happen during AI turn whend disembarking unit
- Fixed a crash that could happen during AI turn when seasons changed
- Fixed a crash that could with certain sound cards
- Various other stability and fixes.
RE: Hoorah! Commander: The Great War is Updated!
Finally, thank you. Guess what I gonna do the rest of this weekend [:D]
SwedeWolf
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
- Cataphract88
- Posts: 730
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- Location: Britannia
RE: Hoorah! Commander: The Great War is Updated!
And thanks to Kirk, for making this happen. [:)][:)][:)]
Richard
RE: Hoorah! Commander: The Great War is Updated!
+1 kudos to Kirk too.
SwedeWolf
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
RE: Hoorah! Commander: The Great War is Updated!
Thanks to everyone! Been eagerly awaiting this day [:D]
RE: Hoorah! Commander: The Great War is Updated!
Yes to kudos and Thanks to Kirk![;)][:)][:)]
and one flew over the Cuckoos nest
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- Posts: 30
- Joined: Sat Jan 31, 2015 1:47 am
RE: Hoorah! Commander: The Great War is Updated!
Sweet.
So the changes are the same as the beta then (just want to check so I don't miss anything and then loose to operating again)
So the changes are the same as the beta then (just want to check so I don't miss anything and then loose to operating again)
RE: Hoorah! Commander: The Great War is Updated!
AdmiralORIGINAL: AdmiralSarek
Sweet.
So the changes are the same as the beta then (just want to check so I don't miss anything and then loose to operating again)
I appreciate the comment, I'm not that bad! [:D] You'll have a leg up on me, for I have 2 matches (in the 90's) to finish in 1.60, so I won't be able to update soon. Hate to toss good MP matches just for an update, that is likely to be close to what I have now.
Keep a couple of challenges open for when I do update, we were having too much fun not to continue..[;)]
Bob
and one flew over the Cuckoos nest
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- Posts: 30
- Joined: Sat Jan 31, 2015 1:47 am
RE: Hoorah! Commander: The Great War is Updated!
Fair enough, I am on steam so I have to update.
Bit of a flaw in the steam design being forced to update, fine for the massive online shot em up games.
But for other single player games and this game not so useful.
Bit of a flaw in the steam design being forced to update, fine for the massive online shot em up games.
But for other single player games and this game not so useful.
RE: Hoorah! Commander: The Great War is Updated!
Um, if you update, you lose all your in-progress MultiPlayer games? Is that really true??
Gotta run home and turn off auto-update on Steam or I'm going to lose my game I've been playing for months
Gotta run home and turn off auto-update on Steam or I'm going to lose my game I've been playing for months

RE: Hoorah! Commander: The Great War is Updated!
ORIGINAL: jlub
Um, if you update, you lose all your in-progress MultiPlayer games? Is that really true??
Gotta run home and turn off auto-update on Steam or I'm going to lose my game I've been playing for months![]()
Ya, When the Admiral got his Steam update "PUFF" went an excellent MP match we had going.
and one flew over the Cuckoos nest
RE: Hoorah! Commander: The Great War is Updated!
That's... terrible. I'll try to prevent steam from updating, but if it's too late, can I download the older version from Matrix/Slitherine? Because, otherwise, um, this is kind of unacceptable.
RE: Hoorah! Commander: The Great War is Updated!
I was thinking about that too! Unfortunately I'm not that savvy on how to approach going back to an older version.[&:]ORIGINAL: jlub
That's... terrible. I'll try to prevent steam from updating, but if it's too late, can I download the older version from Matrix/Slitherine? Because, otherwise, um, this is kind of unacceptable.
and one flew over the Cuckoos nest
RE: Hoorah! Commander: The Great War is Updated!
I read an answer about another game on steam aboy this and the reply was "revert update" or something. But I can be remembering wrong. Maybee its was awish 

SwedeWolf
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
RE: Hoorah! Commander: The Great War is Updated!
It could of meant : Go PC/downloads/1.60 beta then make an action selection, (which I do not want to touch right now, so as to not screw-up what I have).ORIGINAL: Swedewolf
I read an answer about another game on steam aboy this and the reply was "revert update" or something. But I can be remembering wrong. Maybee its was awish![]()
and one flew over the Cuckoos nest
RE: Hoorah! Commander: The Great War is Updated!
Daniele
On the header, you might want to say what the update is to: 1.62
Just a suggestion, Bob
On the header, you might want to say what the update is to: 1.62
Just a suggestion, Bob
and one flew over the Cuckoos nest
RE: Hoorah! Commander: The Great War is Updated!
Big thanks to all and especially to Kirk!
Rod T DeMore
- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: Hoorah! Commander: The Great War is Updated!
Hello Kirk,
Personally, I found this situation a bit odd and PM'd upstairs my concern, no response. What I have noticed in this forum: "When you weigh in on a subject, members pay attention".
Hope that things work out, Miss your input, Bob
Personally, I found this situation a bit odd and PM'd upstairs my concern, no response. What I have noticed in this forum: "When you weigh in on a subject, members pay attention".
Hope that things work out, Miss your input, Bob
and one flew over the Cuckoos nest