What inspires us to play WITE

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
User avatar
Mrtyphoon
Posts: 349
Joined: Tue Apr 02, 2002 4:07 pm
Location: United Kingdom

What inspires us to play WITE

Post by Mrtyphoon »

Too much time between turns got me musing. So I pose the question what inspires us to play this game or how did we get to playing it? For me it is very much a case of subject matter. This is the best model available to explore the eastern front since WIR. The detail is an added bonus though there is so much under the hood I will never claim to understand.The fact that I'm sure it all makes sense just adds to the thrill factor and the options to try so many different things all within the historical context make this game so much fun.
User avatar
buchand
Posts: 104
Joined: Mon Nov 22, 2010 4:21 am

RE: What inspires us to play WITE

Post by buchand »

and like WIR man of us will return to it for many years to come. The depth and scope of the both the game and the subject are key to this
I do wish though that someone would do a graphics upgrade to WIR - would probably make it better than many more modern games if they did.
Plan? What plan? Attack!!
tex_ka95
Posts: 90
Joined: Tue Nov 27, 2007 3:47 am

RE: What inspires us to play WITE

Post by tex_ka95 »

I'd been looking for a good War in the East game forever. I was just musing on another thread about how much I wished Road to Moscow had been released in the late 90s instead of canceled. WitE has so much replay-ability you can just go back to it for years to come.
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: What inspires us to play WITE

Post by Peltonx »

I have played 38 games to date with another dozen started but not finished because of bugs. 1.08 is the bomb as all have been wiped off the code and the game is very even al things being equal 1.08.2

I have 3 on going at the same time and I think I will stick with that number for now.

Every game is different and I expect to keep playing until something better comes allong
Beta Tester WitW & WitE
User avatar
micheljq
Posts: 791
Joined: Mon Mar 31, 2008 3:03 pm
Location: Quebec
Contact:

RE: What inspires us to play WITE

Post by micheljq »

For me it began with frustrations about a board game called World in Flames. I was feeling the depth and details were not enough to my taste, also that game (WiF) has balancing issues, from my personal opinion, especially Germany vs USSR.

With WitE i am served.

Michel.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: What inspires us to play WITE

Post by charlie0311 »

The subject matter is what interests me. Used to play "War in Russia" in the long ago.

My opinion is that .08(s) are too pro axis, especially low soviet morale.
hgman3
Posts: 4
Joined: Wed Jan 07, 2015 9:57 pm

RE: What inspires us to play WITE

Post by hgman3 »

I used to play SPI's War in the East/War in Europe many, many moons ago. I also owned GDW's Fire in the East, but never actually played it. Now, WiTE does things with a game like that which I would never thought possible back in the day (support units/morale/etc./etc.).
User avatar
loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: What inspires us to play WITE

Post by loki100 »

ORIGINAL: hgman3

I used to play SPI's War in the East/War in Europe many, many moons ago. I also owned GDW's Fire in the East, but never actually played it. Now, WiTE does things with a game like that which I would never thought possible back in the day (support units/morale/etc./etc.).

agree, and of course with WiTE the biggest damage a cat can do is to sit on your keyboard at an unhelpful moment, as opposing to scattering an entire game all over the place ...
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: What inspires us to play WITE

Post by charlie0311 »

Well, cat damage is actually worse. That is, with counters all scattered at least you know right away what to do. With cat keyboard you don't know what happened and so don't know what to do. My cat sat on the "z" key and changed the counter display, took a week of begging in the forums to figure it out..
User avatar
PhilThomas
Posts: 63
Joined: Mon Sep 22, 2014 11:39 pm
Location: Hollywood

RE: What inspires us to play WITE

Post by PhilThomas »

I played GDW's Fire in the East (and the earlier versions) decades ago & pretty much forgot about the whole wargaming thing. But maybe because the USA keeps getting more fascist and there's nothing I can do about it I can play this thing on my computer and kick nazi ass.
"Everybody knows the war is over. Everybody knows the good guys lost."
--Leonard Cohen
Post Reply

Return to “Gary Grigsby's War in the East Series”