To begin with I added all the squadrons I could find that were involved in Husky and the general area, mainly maritime patrol and strike squadrons. I also took the liberty of increasing the aircraft pools to cope with the combat model in a thoroughly unscientific way and then canceled the withdrawl of the USAAF strategic airgroups. Strategic airgroups equate to fun. I also guessed an increase in pilot pools to cope with the slighty savage loss model. I also added an air HQ for the simple reason the editor lets you and its there to muck about with. This became the Airwar mod for the Battleground Italy scenario. The principle idea was to give me toys to play with and have something resembling the complete supremacy the allies enjoyed in the air that vanilla scenario just does not give you.
I was quite pleased with the way it played (until the latest patch) but I wanted to make the idea slightly more playable so I took the herectical step of rounding the Squadrons up into Wings, All the nations are still there Canadians, Greeks, Free French, South Africans and the Aussies and I was quite pleased that when the grand total of aircraft is much the same as the more historical Air War mod after my instinctive groupings. Though unfortunately the Albermarle and Swordfish did not make the cut. The result is the Big Wing Mod. The only other minor change are *alot* of enlarged runways
So Ill give this a whirl and see how it plays












