MP Cost Chart

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

Moderators: Gil R., ericbabe

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miller7219
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MP Cost Chart

Post by miller7219 »

It would be helpful to have a "Terrain/Action MP Cost Chart". I'm sure all the costs are mentioned somewhere in the the manual, but it would be great to have it all boiled down to consult quickly and easily while planning.

I've noticed, for example, it costs more MPs for some units to change facing than others. What is the base cost to change 1 hex facing and what situation(s) effect that base. Things like this condensed down to a page or two in chart fashion would show good polish to a promising game.
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ericbabe
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RE: MP Cost Chart

Post by ericbabe »

Thank you for the kind words. I don't want to seem flip, but the short answer is that when we looked at doing this for the manual we found that our movement rules were just too complicated to put into a table. We've got so many modifiers to the costs of things I was concerned that players, seeing a simple chart, would think that the system wasn't working properly. Also I find that tweaking these movement costs is something that we still seem to do in response to tester feedback from time to time. We actually tweaked the cost of crossing streams at a road juncture very shortly before release in response to player feedback. So any table that we made, especially a table that we put into print, would likely soon to become obsolete. [:)] Still, I think you're right that this would be a good addition, maybe for a PDF file or something.
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miller7219
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RE: MP Cost Chart

Post by miller7219 »

May be something someone in the community can put together and maintain through coordination with you should costs change in future patches. Thank you for responding.
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AlessandroD
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RE: MP Cost Chart

Post by AlessandroD »

Yes, and would be nice to know which kind of modifiers are applied for each terrain also, i.e. if I read correctly fire damage from forest is weakened but with skirmishers out you have a bonus instead, is it right?
Do you have a positive defence modifier in the forest?
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ericbabe
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RE: MP Cost Chart

Post by ericbabe »

Forests should have defensive modifiers, and there should be a penalty for firing out of forests except when skirmishers are deployed.
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AlessandroD
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RE: MP Cost Chart

Post by AlessandroD »

Would be feasible to have (or where to look at) a list with all modifiers for every terrain? Or it would be to give too many information to the players?
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ericbabe
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RE: MP Cost Chart

Post by ericbabe »

I would have to put something together. There is a base terrain data table, but there are so many exceptions to it that it would be more misleading to read it than not.
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AlessandroD
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RE: MP Cost Chart

Post by AlessandroD »

Thanks Eric, even a guideline would be helpful [:)]
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