Forest Hexes?

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

Moderators: Gil R., ericbabe

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warpacman
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Joined: Thu Apr 16, 2015 11:44 am

Forest Hexes?

Post by warpacman »

Was looking in the manual for what kind of combat modifiers the Forest Hexes (and all the other various terrain types) give - couldn't find it.

I think it is like movement - too many "things" going on and being considered - for any solid numbers???

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Gil R.
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Joined: Fri Apr 01, 2005 4:22 am

RE: Forest Hexes?

Post by Gil R. »

Eric will have to respond, but I believe that's the case. In general, trees block line-of-sight and slow movement, and I think there are certain rules such as artillery not entering them.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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