Axis Factories

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

Post Reply
chaos45
Posts: 2026
Joined: Mon Jan 22, 2001 10:00 am

Axis Factories

Post by chaos45 »

Was just reading through some of the updates on when certain vehicles go out of production for the Axis/Axis-Allied.

Historically the main reason most of the Hungarian vehicles go out of production is because the factory was bombed out or overran.

With that in mind shouldnt those things have to happen in the game before those factories go away?

One I specifically noted from the long list in the updates is the Zyrini factory and I believe the Turani factory is the same both only stopped production because they were destroyed by strategic bombers. In fact the hungarians were working on prototypes of both vehicles to upgrade them to the panthers 75L70 gun but were unable to put them into production due to being bombed out.

User avatar
uw06670
Posts: 221
Joined: Thu Mar 12, 2015 7:31 pm

RE: Axis Factories

Post by uw06670 »

Not to hijack your topic, but to expand on it. A number of changes only happened because of either strategy or progress of the war. For example, splitting Army Group South into A and B makes sense if you want to focus on two main goals in the South, but not if you don't.

I think it would be difficult to take all of these kinds of things into account. But if and when there is a WitE + WitW unified game, it most definitely would have to. No need to force withdrawl of a LW group to the Med if you are controlling both fronts. Hungary should continue producing until Soviets achieve X, Y, Z.

- Mark
Post Reply

Return to “Scenario Design and Modding”