My Suggestions

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

Moderators: Gil R., ericbabe

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Clinchrifles
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Joined: Thu Apr 16, 2015 5:09 pm

My Suggestions

Post by Clinchrifles »

First off I would like to tell you guys---you have created a gem here. Use to play cwg2 back in the day (great game) and always prayed for a successor. This has great potential and I have already recommended this game to 7 ppl (3 of which will buy asap).

I love many things about the game. Most particularly brigade orders but I will offer my critique and see if anyone else agrees.

1)Longstreet and Ewell both have nearly the same colors. Any way we can add a symbol to one of them (maybe an x going through brigade colors). This isnt limited to these two brigades either.
2)Any way you can give different orders amongst the brigade? Ie-hold for infantry and advance to cavalry
3)We need a well defined tutorial or wiki made by players (devs are not needed here)
4)In combat situations where men lost is shown above the regiment---Can we make this number larger? Even on my 39 inch monitor I can barely read this. Would be awesome if the number was larger so I dont have to pay a lot of attention to the numbers in the battle report.
5)Still would like to see units better on minimap (this is a problem on my laptop)
6)In combat situations there is an arrow pointed at who is attacking who but the tip of the arrow is always inside the unit so it is hard to tell what is going on. Would it be possible to put the arrow in the middle of the segment if it is one attacking another without counterfire? Obviously-if there is counterfire it could just be a segment (with no arrows)
7)Can we get specific audio for a good csa attack, for a good usa attack, for a csa charge, for a usa charge? Right now its a generic "woohoo" and you dont know who is doing the ball busting until you see the reports
8)I would prefer to see attack results before counter-attack results
9)Clicking on a commander AUTOMATICALLY shows command radius and I would love for the borders of this to be a little bigger. Its sometimes hard to tell when a unit is close to the bull run riparian zone (which is already a brownish color)

These are things I think we need for the most part. The next few things are longshots but I will ask
1)Would love if it would be possible to play a game live. Like cwg2 i sit back and watch (what is in my los) my opponent execute his turn.
2)Would love if we could do above (1) 2v2. I know that is wishful thinking for the future but some of the bigger battles you may try in the future, this would be great (but only if 1 was true)
3)Lets get some user generated maps. Thats fine if u guys reserve what you would like to do in the future (its a business and i think you deserve to make your money) but I think we can make some smaller battles or even some completely hypothetical maps and scenarios. A wise game creator would never ignore the possibilities that modders could add so much.
4)I dont know if u can do this but opening sales on steam is a necessary evil. I dont know if matrix allows this? I may be out of line here.

Anyhow-I hope you and other ppl read this and respond. Just so you know I have been playing the new beta 1.2 and it runs sooooooooooooo much better. Great work on this and the whole game! I hope to work together to help it become a diamond!

Sincerely,

Clinch
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Gil R.
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RE: My Suggestions

Post by Gil R. »

Thanks for your comments. These are issues for Eric to address, but he's right now playing poker, so I would not be compulsively clicking on "refresh" for the next few hours in hope of a response, if I were you.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Clinchrifles
Posts: 44
Joined: Thu Apr 16, 2015 5:09 pm

RE: My Suggestions

Post by Clinchrifles »

No worries. I dont really care for a speedy response. What would be perfect is if many community members agreed to maybe 4 of these and THEN Eric responded (in like a week) and told me what changes were easy right away, what was possible, and what wouldnt happen
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Erik Rutins
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RE: My Suggestions

Post by Erik Rutins »

Thanks Clinchrifles, could you also post this in the wishlist thread?
Erik Rutins
CEO, Matrix Games LLC


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Clinchrifles
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RE: My Suggestions

Post by Clinchrifles »

No problem.
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ericbabe
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RE: My Suggestions

Post by ericbabe »

Thank you for the kind words. The map-making process is a little technical, but I don't think it's too complicated, and I think it would be good to open it up to modders. We have talked about implementing various sorts of "special orders" systems for brigades so that superior brigadiers might put some units on variant orders.
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