Taking Netherlands as CP? Recovering PPs?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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AEWHistory
Posts: 67
Joined: Wed Aug 06, 2014 12:28 am

Taking Netherlands as CP? Recovering PPs?

Post by AEWHistory »

So has anyone tried taking the Dutch as the Central powers? They seem like a juicy target for some extra PPs. However, I can't help but wonder of opening up the additional coastline to defend is worth the PPs. Then there is the coat of finding the necessary men to conduct this attack..... it is t as if the CP are flush with excess, so this is a high risk manuever.

This brings me to my second question: how does one figure the rate at which cities regain lost PPs? If a city with 9 PPs is captured, will it ever return to full capacity? I have played a lot of games into 1915, but only a handful past that,so my experience is limited. Also, it seems as if which cities regain PPs and as why speed they regain their PPs is awfully random. I. Wondering if there is another game mechanism that I'm not awre of.

Thanks!
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operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: Taking Netherlands as CP? Recovering PPs?

Post by operating »

ORIGINAL: AEWHistory

So has anyone tried taking the Dutch as the Central powers? They seem like a juicy target for some extra PPs. However, I can't help but wonder of opening up the additional coastline to defend is worth the PPs. Then there is the coat of finding the necessary men to conduct this attack..... it is t as if the CP are flush with excess, so this is a high risk manuever.

This brings me to my second question: how does one figure the rate at which cities regain lost PPs? If a city with 9 PPs is captured, will it ever return to full capacity? I have played a lot of games into 1915, but only a handful past that,so my experience is limited. Also, it seems as if which cities regain PPs and as why speed they regain their PPs is awfully random. I. Wondering if there is another game mechanism that I'm not awre of.

Thanks!
Captured cities will produce up to half of it's original PP. In odd numbered PP cities such as Brussels (9), it might generate up to 5 PP for CP. If the city was contested it takes longer to produce PP for the captors, especially where it had been shelled by artillery, at least that has been my experience. Uncontested or abandoned cities take much less time to produce PP. Have not checked the manual lately, however the manual I think covers captured cities. Kirk wrote about this in a prior thread, in more detail about a year ago.
and one flew over the Cuckoos nest
AEWHistory
Posts: 67
Joined: Wed Aug 06, 2014 12:28 am

RE: Taking Netherlands as CP? Recovering PPs?

Post by AEWHistory »

Sorry for the slow reply. It's the end of the semester and I've been bogged down. Thanks for the info. I'm wondering has anyone tried taking the Netherlands? It seems an easy target, but it is awfully difficult for the Germans to find 4-6 corps available plus, supporting units, most of the time. OTOH, the CPs being stretched is what make the Netherlands so attractive. A quick campaign could yield something like 7 PPs going forward (possibly) when the Dutch production recovers. That's really useful and badly needed resources.

Wish I could play the entente and see how other peeps play the central powers.... Owell.
AdmiralSarek
Posts: 30
Joined: Sat Jan 31, 2015 1:47 am

RE: Taking Netherlands as CP? Recovering PPs?

Post by AdmiralSarek »

Being that you want to use everything available to push France back, then hitting the dutch would probably be bad.
Only consider it if you can't take the Belgium fortress buy the coast.

You would get another port to repair u-boats, so if you are going big in the navy it could be helpful there.
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