What Affects Readiness Recovery?

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tinjaw
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What Affects Readiness Recovery?

Post by tinjaw »

I can probably make a reasonable good guess, but I do not know. Does enemy ZOC affect it? Probably. Does distance from HQ affect it? Probably not. Etc.

Maybe only Vic knows, but if anybody has any insight, I'm all ears.
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ernieschwitz
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RE: What Affects Readiness Recovery?

Post by ernieschwitz »

As far as I know (and I am not a big rules guy when it comes to SFTs and Units), the only things that will cause readiness to drop is Combat (or movement if a certain setting is present), and the lack of supplies (or programmed events). The only thing that brings it back up is the availabilty of supplies.
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ernieschwitz
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RE: What Affects Readiness Recovery?

Post by ernieschwitz »

Although...

Presence of a naval unit or air unit in a damaged location will cause its maximum readiness be less than the maximum.
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RE: What Affects Readiness Recovery?

Post by LJBurstyn »

ORIGINAL: ernieschwitz

As far as I know (and I am not a big rules guy when it comes to SFTs and Units), the only things that will cause
readiness to drop is Combat (or movement if a certain setting is present), and the lack of supplies
(or programmed events). The only thing that brings it back up is the availabilty of supplies.

Another thing decreasing readiness...changing HQ from one to another. The rules affecting readiness that can be
modified are listed under the Settings tab in the edit menu . . under the setting tabs is a listing the RulesVar
is picked next and readiness is listed below that.
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tinjaw
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RE: What Affects Readiness Recovery?

Post by tinjaw »

I am actually interested in the other direction. When my unit is down to 53 readiness, what determines how fast it gets back up to 100? IOW, I am assuming if I take my units off of the frontline (i.e. move them out of enemy ZOC) that they will recover faster. What about getting them on a road hex? Will that speed things up? Will moving them closer to the HQ get them up faster?
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tinjaw
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RE: What Affects Readiness Recovery?

Post by tinjaw »

Troops consume 50% their supply requirements to not lose readiness.
Troops consume up to 100% supply requirements to gain the first 10 points of readiness.
Troops consume up to 150% their supply requirements to gain the maximum of 30 points.

The above is from DC:WtP. I assume something similar is at play in ATG.
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RE: What Affects Readiness Recovery?

Post by Jeffrey H. »

ORIGINAL: tinjaw
Troops consume 50% their supply requirements to not lose readiness.
Troops consume up to 100% supply requirements to gain the first 10 points of readiness.
Troops consume up to 150% their supply requirements to gain the maximum of 30 points.

The above is from DC:WtP. I assume something similar is at play in ATG.

I think this is the way it works for supply related loss of readiness. The question in my mind is how does it work for the other forms of non-supply readiness loss. ?

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tinjaw
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RE: What Affects Readiness Recovery?

Post by tinjaw »

I found this in the ATG manual. It explain things similarly to DC:WtP. ATG allows for variables.
4.3.2.6. READINESS INCREASE & SUPPLY CONSUMPTION
After supplies have been delivered over the supply network all units consume supply in order to
keep or raise readiness. Troops consume 50% their supply requirements to not lose readiness.
Max readiness loss if no supply to consume is a percentage of rulevar 61 and also their supply
consume setting is set to the percentage of this basic upkeep need that was provided. No
supply at all will the result in a Supply Consume stat for the unit of 0, making it very vulnerable
in combat.

Troops that started this phase with lower then 100 readiness will consume an additional
50% of their supply requirements to gain the first 10 points of readiness. Troops consume yet
another 50% of their supply requirements to gain the maximum of rulevar 59 readiness points.

Action points is set to (0.5 * Readiness) + (0.5 * Supply Consume) with a max of 100 points and
a minimum for navies of rulevar 44.
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