The question I posed was how to fight, or create, the Battle of the Atlantic in MWiF? The answer seems to be play without cruisers in flames. I just finished the Sep/Oct 1940 turn. France fell last turn (Jul/Aug 1940).
In the Atlantic, the axis have managed so far to sink 18 CW CPs and have forced another 11 to abort. While the CW has managed to keep their production at 100%, they won't be able to much longer if they continue to sustain these convoy losses. Also, German air and surface raiders have joined German u-boats in the Bay of Biscay to attack CW shipping there. Last turn alone, the CW lost 12 CPs and saw another 4 CPs aborted there. It's now obvious to me that the CW now needs to move as many convoy routes out of the Bay of Biscay and into the Faeroes gap. This will require some time and 1 more CP per route for routes coming from India, Africa and Australia.
I've also had over the last three turns (i.e., 6 months) colossal naval battles between the RN and RM for control of the Eastern and Western Med. It looks now like the RN has finally gotten the upper hand there and is about to seize total control of the Med. In Egypt, the CW fended off an Italian attempt to take the Suez, the Italians got extremely unlucky on a critical attack. The CW exploited this bad luck and completely destroyed the invading Italians over the remained of the turn.
However, in Cape St Vincent, 5 Italian subs got the upper hand and not only managed to sink a number of CW CPs but were able to sink a CW transport loaded with Alexander's HQ. The previous turns saw the war being fought on land (i.e., France). But this one turn since France fell (i.e., Germany established Vichy) saw the war being fiercely fought at sea.














