Auto Pause on KIA

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gcbisset
Posts: 67
Joined: Sat Jul 19, 2008 6:02 pm

Auto Pause on KIA

Post by gcbisset »

What I would like to see is a toggle where the game would pause whenever there is a KIA, so I can easily check where and what happened.

I would then click to restart the game.

Love this game system, the pace seems slightly slow, which I like.Am looking forward to other eras

Thanks for all your work!

George
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CapnDarwin
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Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
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RE: Auto Pause on KIA

Post by CapnDarwin »

Cool idea. Some folks would like to see that.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Tazak
Posts: 1494
Joined: Sat Sep 03, 2011 11:57 am

RE: Auto Pause on KIA

Post by Tazak »

Play as the Russians with that on constantly [:D]
AUCTO SPLENDORE RESURGO
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CapnDarwin
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RE: Auto Pause on KIA

Post by CapnDarwin »

I would say if we had this as a function you could set a delay on the hint or have a key press to continue. It could be more of a curse than a blessing in large scenarios. Depends on how you play and what you want to know. One of the main reasons for adding in the crosses on the map and the explosion markers in the subunit window was to provide that feedback on losses for the turn and give you an idea of where the fighting is.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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