Special Abilites Helicopters

Visit here to get your questions about scenario making answered.

Moderator: MOD_Flashpoint

Post Reply
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

Special Abilites Helicopters

Post by JohnOsb »

While, I'm waiting for an update copy of Tazak Database, looking at building an Air Assault Brigade and have a question about helicopters, looking at Special Abilities: Carrying capacity 1 subunit.

What does that mean?

User avatar
cbelva
Posts: 2222
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: Special Abilites Helicopters

Post by cbelva »

It means that the vehicle (a subunit itself) can carry one additional subunit that is coded as being able to be carried (ex: an AFV that has the carrying capacity of 1 subunit can carry one infantry subunit). I think you will be disappointed in trying to build an air assault brigade if you want them to be carried by helo. That ability is not in the game yet. Units being transported by helos are on our wish list. The main problem is that the subunit carry and the subunit being carried must now be in the same unit. You can't separate them.
Charles Belva
On Target Simulations LLC
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

RE: Special Abilites Helicopters

Post by JohnOsb »

Ok, thanks, hopefully it will be in 2.1
User avatar
CapnDarwin
Posts: 9716
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Special Abilites Helicopters

Post by CapnDarwin »

2.1.X currently. [:D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
cbelva
Posts: 2222
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: Special Abilites Helicopters

Post by cbelva »

Unfortunately it is not on the table for the 2.1 engine. There were just too many other features we wanted to add. However, it is high on the drawing board for the future addition of the FPC engine after 2.1.
Charles Belva
On Target Simulations LLC
Tazak
Posts: 1493
Joined: Sat Sep 03, 2011 11:57 am

RE: Special Abilites Helicopters

Post by Tazak »

John,

there is a limited trick you can do to give the appearance of a heli drop but it really only works if there is 1 VP

You can time the helicopters from the point of entry to them reaching the VP, you'll find they'll travel at the same speed so should reach the VP nearly the same time every run, from here add 1-2 min then have the paratroopers appear near the VP as reinforcements, then add 2-3minutes and have the helicopters withdrawal.

Anyone within LOS of the VP will see the helicopters fly in, paratroopers appear as if they have exited the heli's followed by the heli's leaving, takes a little trial and error but the visual effect if very good.
AUCTO SPLENDORE RESURGO
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

RE: Special Abilites Helicopters

Post by JohnOsb »

Nice, you made my day, I was thinking that about something along that line.
ORIGINAL: Tazak

John,

there is a limited trick you can do to give the appearance of a heli drop but it really only works if there is 1 VP

You can time the helicopters from the point of entry to them reaching the VP, you'll find they'll travel at the same speed so should reach the VP nearly the same time every run, from here add 1-2 min then have the paratroopers appear near the VP as reinforcements, then add 2-3minutes and have the helicopters withdrawal.

Anyone within LOS of the VP will see the helicopters fly in, paratroopers appear as if they have exited the heli's followed by the heli's leaving, takes a little trial and error but the visual effect if very good.
User avatar
cbelva
Posts: 2222
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: Special Abilites Helicopters

Post by cbelva »

Tazak, I have experimented with something very similar and it does and can work. The problem is then getting the infantry to act like air mobile troops after they land. I am hoping with the additions in 2.1 that are planned that we can design scenarios like this.
Charles Belva
On Target Simulations LLC
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

RE: Special Abilites Helicopters

Post by JohnOsb »

Not sure I follow you about the "Infantry not acting like air mobile troops"? what was the problem?
ORIGINAL: cbelva

Tazak, I have experimented with something very similar and it does and can work. The problem is then getting the infantry to act like air mobile troops after they land. I am hoping with the additions in 2.1 that are planned that we can design scenarios like this.
Tazak
Posts: 1493
Joined: Sat Sep 03, 2011 11:57 am

RE: Special Abilites Helicopters

Post by Tazak »

Its the AI knack of trying swamp the VP rather than moving to defensible positions
AUCTO SPLENDORE RESURGO
Post Reply

Return to “Scenario School”