Skiirmishers

Forum dedicated to the Scourge of War Game set during the Napoleonic Wars. Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.

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goodwoodrw
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Skiirmishers

Post by goodwoodrw »

How do you place skirmishers ahead of your main line?
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con20or
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RE: Skiirmishers

Post by con20or »

Right click on the parent unit flag, press the 'unsplit' button, specify the size of unit you want to detach and then the Ai should move them forward themselves. Otherwise you can place them wherever you like.
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goodwoodrw
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RE: Skiirmishers

Post by goodwoodrw »

there isn't an actual command? I tried your method of splitting but that just leaves blocks of men not scattered individuals
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con20or
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RE: Skiirmishers

Post by con20or »

That is the command. If you have not turned their AI off they will head in fron of the parent unit, withdraw when cavalry approaches, tackle artillery, etc.
Pawsy
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RE: Skiirmishers

Post by Pawsy »

yup its working Ive split down many French units and they move ahead if the AI is on
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con20or
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RE: Skiirmishers

Post by con20or »

The ai skirmishers are great - they will form up and drive youre artillery off if unsupported, and they are tricky to catch with cavalry because they will return to the square if threatened.
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ETF
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RE: Skiirmishers

Post by ETF »

Fascinating! Will try that out. See, a good use for the AI :)
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mitra76
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RE: Skiirmishers

Post by mitra76 »

When you comamnd directly the brigade they are under your strict control about the movement and target selection (I suggest eventually to detach them after the split, so to avoid that the brigade movement impact on them); when they are under AI brigade control they move and select targets and pursuit all alone.
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