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Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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el cid again
- Posts: 16984
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Map Art
Presumably the hexside details switch will work in all cases - so hexsides in the art are not
critical. Subdued hexsides are nice when watching a replay, while details are nice when performing
a move - IMHO.
As the RHS Coordinator, and also as a non-artist, I have given Robert a free hand in this matter.
His desire for user feedback also is consistent with the RHS Philiosophy (found in the WITP era
RHS Manual, compiled and edited by Mifune). RHS is substantially (about half) what it is because
of Forum comments from non RHS Team members. So your comments will be evaluated directly by the
map specialist - and whatever he produces will automatically be adopted. RHS has no "plank holders"
to veto a project. The standard "anything better than we now have is in." As well, RHS has different
scenarios. So another policy is "if we can't use an idea in strictly historical scenarios, maybe
we can use it in JES (Japan Enhanced) scenarios?" The start of game map for Winter 1941 is universal.
So are the Spring 1942 and Monsoon 1942 maps. Starting in Fall 1942, RHS maps diverge - there is
a standard series and the JES series. The difference is in road and railroad construction AND deconstruction.
Japan deconstructed the Eastern Malaya RR historically - so this is naturally in strictly historical
scenarios. [The rails were used to build the Burma-Siam RR.] But in JES scenarios, that RR is left in tact.
JES scenarios feature alternate - but very real - history - implementing numbers of Allied and Axis plans
for road and railroad construction. For example, you get to see the BAM as a railroad, as well as the Railroad
to Nome (which really ends a bit farther to the NW, at a great deep water potential port called Tellar) and the
surveyed but not built narrow gage rail lines connecting Darwin with Alice Springs and Queensland Australia.
[The BAM is the Baikal Amur Mainline. The Western bit of it is on the stock map. Most of the foundation was
built during the war - so it is shown in strictly historical RHS as a trail - complete with bridges. In JES
it is shown as a functional railroad, extending season by season across the map.]
critical. Subdued hexsides are nice when watching a replay, while details are nice when performing
a move - IMHO.
As the RHS Coordinator, and also as a non-artist, I have given Robert a free hand in this matter.
His desire for user feedback also is consistent with the RHS Philiosophy (found in the WITP era
RHS Manual, compiled and edited by Mifune). RHS is substantially (about half) what it is because
of Forum comments from non RHS Team members. So your comments will be evaluated directly by the
map specialist - and whatever he produces will automatically be adopted. RHS has no "plank holders"
to veto a project. The standard "anything better than we now have is in." As well, RHS has different
scenarios. So another policy is "if we can't use an idea in strictly historical scenarios, maybe
we can use it in JES (Japan Enhanced) scenarios?" The start of game map for Winter 1941 is universal.
So are the Spring 1942 and Monsoon 1942 maps. Starting in Fall 1942, RHS maps diverge - there is
a standard series and the JES series. The difference is in road and railroad construction AND deconstruction.
Japan deconstructed the Eastern Malaya RR historically - so this is naturally in strictly historical
scenarios. [The rails were used to build the Burma-Siam RR.] But in JES scenarios, that RR is left in tact.
JES scenarios feature alternate - but very real - history - implementing numbers of Allied and Axis plans
for road and railroad construction. For example, you get to see the BAM as a railroad, as well as the Railroad
to Nome (which really ends a bit farther to the NW, at a great deep water potential port called Tellar) and the
surveyed but not built narrow gage rail lines connecting Darwin with Alice Springs and Queensland Australia.
[The BAM is the Baikal Amur Mainline. The Western bit of it is on the stock map. Most of the foundation was
built during the war - so it is shown in strictly historical RHS as a trail - complete with bridges. In JES
it is shown as a functional railroad, extending season by season across the map.]
RE: RHS Map Art
Topographical has some grainy textures (mountains in China) and desaturated areas (parts of China, Australia). It looks best when you have lush, green jungle hexes (Burma, New Guinea). I tried topo and reverted to stock map.
Yamato map is clean, though I find the colours a bit desaturated, and lacking grittiness appropriate for the epic conflict in the Pacific.
My ideal would be probably the topographical map, with the color intensity of the stock map.
Yamato map is clean, though I find the colours a bit desaturated, and lacking grittiness appropriate for the epic conflict in the Pacific.
My ideal would be probably the topographical map, with the color intensity of the stock map.
RE: RHS Map Art
Hi Chemkid. Notwithstanding what some people tell you, the map tiles are as they are. There's only two variations on the map art - Stock - Extended. There's nothing else, no matter what your hear or read. Trust me on this.
Ciao. JWE
Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: RHS Map Art
ORIGINAL: Symon
Hi Chemkid. Notwithstanding what some people tell you, the map tiles are as they are. There's only two variations on the map art - Stock - Extended. There's nothing else, no matter what your hear or read. Trust me on this.
Ciao. JWE
I believe El Cid has redone his own maps/pwhexe files for RHS.
Bill
WIS Development Team
RE: RHS Map Art
ORIGINAL: wdolson
ORIGINAL: Symon
Hi Chemkid. Notwithstanding what some people tell you, the map tiles are as they are. There's only two variations on the map art - Stock - Extended. There's nothing else, no matter what your hear or read. Trust me on this.
Ciao. JWE
I believe El Cid has redone his own maps/pwhexe files for RHS.
Bill
Correct. I remember installing them....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
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GaryChildress
- Posts: 6933
- Joined: Sun Jul 17, 2005 3:41 pm
- Location: The Divided Nations of Earth
RE: RHS Map Art
Utterly amazing work as always!! [&o][&o]
RE: RHS Map Art
Chemkid, I think you already see this won't work. I don't think the topo map mixes well visually with the stock color palette. The graininess of the land competes with the colours too much.
Could you try topographical map and its original color palette but with more saturated colors? Just add more saturation to the original color scheme of the topo map so India, Australia, Thailand and Burma feel less desert-like. The topo map is 80% perfect, but for those desaturated desert areas. Let's try upping the saturation. If that doesn't work, then let's stop and stick with the original topo and Yamato ones.
Could you try topographical map and its original color palette but with more saturated colors? Just add more saturation to the original color scheme of the topo map so India, Australia, Thailand and Burma feel less desert-like. The topo map is 80% perfect, but for those desaturated desert areas. Let's try upping the saturation. If that doesn't work, then let's stop and stick with the original topo and Yamato ones.
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el cid again
- Posts: 16984
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Map Art
ORIGINAL: Symon
Hi Chemkid. Notwithstanding what some people tell you, the map tiles are as they are. There's only two variations on the map art - Stock - Extended. There's nothing else, no matter what your hear or read. Trust me on this.
Ciao. JWE
In principle, this need not be the case. Mifune has converted the WITP era panel for Madagascar and nearby
islands/seas to the AE scale. Now that editors for pwlink and pwzone have been issued, it should be possible
to put this map in the SE quadrant (requiring moving of the logo to the NE map area not used by much - as
the logo and copyright notice must be preserved). We also are looking at adding a couple of WITP era RHS off
map locations - Recife Brazil chief among them. Now that code has doubled the number of off map locations
from 100 to 200, a number of such modifications should be feasible - for the Allies anyway. The principle problem
is the massive pwhexe.dat changes required - multiply times 26 in RHS with its seasonal pwhexe files. This
concept is called RHS/AE Level II and is similar to the RHS/WITP era Level III - which had a developed map edge
movement track and mini maps for Panama and Madagascar. It wasn't possible either.
- Rising-Sun
- Posts: 2235
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: RHS Map Art
Now I like that map, hope it doesn't take too much work for him like I had to do on my project.

RE: RHS Map Art
Chemkid, both maps are a great improvement over the previous attempt. I like them both. If you compare the China ones, you can clearly see the new one has a better texture of the mountain regions, plus the road are much more pronounced.The Australia one really lost that desaturated dryness of the interior.
Congrats!
Congrats!
RE: RHS Map Art
Just wanted to congratulate you on the latest RHS map! Terrific textures and colours!


