Russian Bombers

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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SCAR
Posts: 31
Joined: Tue Jun 29, 2004 8:23 pm

Russian Bombers

Post by SCAR »

What gives with the Russian bombers being so terrible? I am in late 42, so the bombers are a mix of the old and improved bombers and they never get any kills when they bomb units, even units without entrenchments. The U2s on the other hand can get 30-40 on a good run, and even 6-7 men and an art. gun against level 3 entrenched unit.

Is this really working correctly? A flight of 50-60 bombers gets 0, every time, while a flight of 20 U2s can cause damage?

Seems very wrong some how. If its by design, what's the reasoning behind it?
SCAR
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loki100
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RE: Russian Bombers

Post by loki100 »

ORIGINAL: SCAR

What gives with the Russian bombers being so terrible? I am in late 42, so the bombers are a mix of the old and improved bombers and they never get any kills when they bomb units, even units without entrenchments. The U2s on the other hand can get 30-40 on a good run, and even 6-7 men and an art. gun against level 3 entrenched unit.

Is this really working correctly? A flight of 50-60 bombers gets 0, every time, while a flight of 20 U2s can cause damage?

Seems very wrong some how. If its by design, what's the reasoning behind it?

basically the Soviet Level Bombers are not great killers, but if you run the combat resolution slowly (say at 3 or 4), you'll see the A-20s and Pe-2s are good for disruption. Your key tools should be the Il-2s, they do (should) generate impressive lossee and even better high levels of disruption,

remember a disrupted element can't fight in that turn and may cause fatigue in the next turn when/if it recovers. Your airpower is a force multiplier not a killer in its own right, the Soviets didn't have either the planes or the doctrine of the Allies in France 1944
SCAR
Posts: 31
Joined: Tue Jun 29, 2004 8:23 pm

RE: Russian Bombers

Post by SCAR »

Thanks for the response. All good with them doing something, but again, seems odd that the U2s are more effective seemingly. Are they getting the same disruption effects as the PEs?
SCAR
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Russian Bombers

Post by loki100 »

ORIGINAL: SCAR

Thanks for the response. All good with them doing something, but again, seems odd that the U2s are more effective seemingly. Are they getting the same disruption effects as the PEs?

no, they do disrupt but its more limited. My instinct is the game gets the U2s pretty much right, they are a low level annoyance that can cause regular attrition. By 1943 you probably pack them off to the Urals as their value is exhausted.

If I want to disrupt a stack prior to launching a marginal attack then I'd use normal level bombers or, better, Il-2s. Once you get Sturmovik squadrons with decent morale and experience and the Il2-m2 version, just watch the disruption add up.

so if you are not going to attack, the U2 is quite good, it does tend to produce some direct losses, if you are going to attack, other plane types are a better source of disruption (and in truth outright kills at that stage are not really your goal).
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