Issue upgrading sub-formation

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Ormand
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Issue upgrading sub-formation

Post by Ormand »

Someone must have seen this before, and maybe it is a "feature". I have a unit with eight sub-formations in it. This came about because I advanced technology from machinegun I and the new TOE system started filling my unit with machinegun II. So, I had 5 machinegun I and 3 machinegun II in the unit (and six other SFT's). I went to upgrade the machinegun I SFT's, and only had enough supplies to upgrade 4 of them. I then received the message that since there are eight SFT's in the unit I can only to choose to upgrade all the machinegun I SFT's. This should only be a problem if the SFT it is being upgraded to is not already present in the unit. But, in the case it should have been possible to upgrade at least 4 of the MG I SFT's since there were already 3 MG II SFT's in the unit. I worked around it since I had some spare supplies and landcap at SHQ.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
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RE: Issue upgrading sub-formation

Post by Ormand »

Am added comment. I love the TOE system. But, this an issue that can pop while upgrading technology because of the eight SFT limit. For example, I am basing an infantry regiment on a realistic TOE (using my mod)

10 Rifle
10 SMG
8 MG
6 Mortar
3 AT
3 Inf Gun
6 horses

I wanted to also add some bazookas, but you can see that you should probably leave at least one slot open, otherwise when you upgrade one SFT, the TOE system won't be able transfer a unit in because MG I is different from MG II and they use two of the precious eight slots. Likewise, you'll have to watch how you upgrade your unit's SFTs. Is there an auto-upgrade feature that I have missed? Yes there is in the OOB.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
LJBurstyn
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RE: Issue upgrading sub-formation

Post by LJBurstyn »

The 8 SFT limit does not apply to the TOE reinforcement status....example.
As above but include the bazookas. You research and build MG2's....if the TOE says that unit should have 8 and you only have 7...and no one else needs a MG unit it will place that MG2 in the formation and add a slot (9 now)....
I've had as many as 16 SFT slots in one unit when reinforced by the TOE (not me)...still could not upgrade a unit unless I did them all at the same time as commented on in the first post.





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Ormand
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RE: Issue upgrading sub-formation

Post by Ormand »

Thanks LJBurstyn. I hadn't gotten that far yet with a game. That is somewhat comforting since I kind of wanted to manage upgrades myself (as it uses supply and resources). But, you should be able to upgrade the SFT it is present, even if it past the 8 limit. That way, you have some hope of cleaning up. This shouldn't be too hard to do as it currently looks as if it assuming that a new slot is always needed, rather than checking if it already there.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
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RE: Issue upgrading sub-formation

Post by Ormand »

LJBurstyn: Funny, I don't see this happening. I have upgraded MGI to MGII, and it seems not to add the MGII to the unit. It is set to a model, with 8 sft subtypes, include 6 MGI. The TOE calls for 3, and there are 3 sitting in the HQ. The HQ seems not to transfer the MGII to the unit because it has 8 SFT subtypes already. Is there somehting I am forgetting to set? The reinforcement type is correct, etc.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
LJBurstyn
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RE: Issue upgrading sub-formation

Post by LJBurstyn »

ORIGINAL: Ormand

LJBurstyn: Funny, I don't see this happening. I have upgraded MGI to MGII, and it seems not to add the MGII to the unit. It is set to a model, with 8 sft subtypes, include 6 MGI. The TOE calls for 3, and there are 3 sitting in the HQ. The HQ seems not to transfer the MGII to the unit because it has 8 SFT subtypes already. Is there somehting I am forgetting to set? The reinforcement type is correct, etc.


Hm? Will have to look at my TOE reinforcement rules settings. But if the HQ had adequate road or railroad tran it should just send the extra units to fill out
the TOE. Or perhaps it only happens when you upgrade and upgraded units are available.
Example...TOE has 3 MG1 positions available and has 1 MG1 plus there are 2 MG2 available it sends the 2 MG2 into the unit even if it means increasing the number of
SFT in the unit to 9. But if it already has 8 SFTs in the unit and no MG1 it will not send the MG1 or MG2 to the unit.
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Ormand
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RE: Issue upgrading sub-formation

Post by Ormand »

It is a little stranger yet. First, I had three units under an HQ (same hex on a railroad) that have 6 MG1, and the TOE calls for nine MG units. In two of the units, there are 8 SFT sub types, in the other one only seven. In all cases, the HQ is accumulating units to be transferred. There are six MG2 at HQ. In addition, the TOE calls for three Bazooka. But, it seems that the HQ won't transfer the Bazooka either, and these are all at level 1. This includes both the two units that are full, where they have 1 Bazooka1 in them, and the other unit that has no Bazookas at all.

I have checked that all the rulevars are correctly set and that I am now using the correct event #45.

So, I am not sure why the HQ's won't send the units. And, I am using 2.21K.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
LJBurstyn
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Joined: Tue Apr 19, 2011 11:29 am

RE: Issue upgrading sub-formation

Post by LJBurstyn »

Okay, I found a little quirk in the TOE replacement feature. IF you have 30 units that need a replacement...say each one needs at least 1 MG1 or MG2...and you only have 3 at the HQ and the priority is the same for all units it simply does not send out the replacements. Apparently it sends them out in priority order so if 3 units have the highest priority it will send them out to those units. If you have 5 units with highest priority nope does not send them out. You can manually send them to your units of choice as long as you have enough landcap to do so.

I noticed this when my 3 engineer units needed more than 5 engineers each...it sent out the engineers to each unit until it had 2 engineers left in HQ and then it stopped although the HQ had enough landcap to send all of them out. The next turn it sent out all the engineers to the units that needed them again until it had 2 engineers left and stopped although the units still needed engineers and it had enough landcap to send all of them out.

What are you using event 45 to do?
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Ormand
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RE: Issue upgrading sub-formation

Post by Ormand »

It seems to me that the intent is that, just like manual, if you research an SFT, in order for the TOE to put that SFT into a unit if it is full, is to upgrade all the other units of that SFT. I have seen this happen all the time, if the unit has eight SFT, it will not send the upgraded SFT into the unit. I have never seen, as was suggested, that it will send the higher level SFT into the unit regardless (only an HQ). You can't do it manually either. To make this work without a lot of intervention on your part, you need to have the auto upgrade feature on, but be mindful of supply usage. This is OK, just need to be aware of it and realize that if you have researched a new SFT type before you have built your units up to the TOE, it will not be so easy to get things where they need to be.

I agree that it seems the HQ gets confused with the priority. For example, say the HQ has four units subordinate, and the TOE calls for 4 MG. If each unit has 3 MG, and HQ currently has 2 to send out, it won't send them because they each have the same priority and it doesn't have enough to give to each unit, so it seems to not be able to decide.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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