Naval Battle Question

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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AlbertN
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Naval Battle Question

Post by AlbertN »

This came out on us, and me and my pal looked at each other a bit puzzled.

Naval Battle. A side has no planes. The other has planes, but none of them has Air to Sea factor (as per they're all pure fighters!).

Can Naval Air combat can be called for?
Has the side without planes then the need to spend 4 Surprise point for Surface Combat? (Since otherwise a Naval Air combat is not existant, due to no bombers present.)
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AllenK
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RE: Naval Battle Question

Post by AllenK »

ORIGINAL: Cohen

This came out on us, and me and my pal looked at each other a bit puzzled.

Naval Battle. A side has no planes. The other has planes, but none of them has Air to Sea factor (as per they're all pure fighters!).

Can Naval Air combat can be called for?
Has the side without planes then the need to spend 4 Surprise point for Surface Combat? (Since otherwise a Naval Air combat is not existant, due to no bombers present.)

Hi Cohen,

Short answer, yes.

From RAC
"You can choose a combat type that won’t produce a combat. For example, you can choose a naval air combat (priority 2 above) even if you only have an FTR and your opponent has no aircraft present. You might do this to prevent an unfavorable combat type from occurring."
Ur_Vile_WEdge
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RE: Naval Battle Question

Post by Ur_Vile_WEdge »

Yes and yes. It's a pretty common tactic to have lots of fighters and naval air intercept them to cover convoy points in the 0, even if the attack is only from submarines or surface ships.
"When beset by danger,
When in deadly doubt,
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Wave your arms and shout."
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Sewerlobster
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RE: Naval Battle Question

Post by Sewerlobster »

This really makes sense too. A side that has fighters in the air has spotters that can radio the fleet of the enemy's location and thus make avoiding combat easier should that be the decision.
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